Hacking Post your WiiU cheat codes here!

cfoordddd

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Still got alot of codes for Splatoon but these should suffice.

*NOTE: to make changes permanent, such as coins, level, experience, etc.
change values while in the booyah base/inkopolis,
then press start and press back (B) to make the game auto-save.*
Splatoon v2.1.0/PAL

Octovalley Orbs 9999 [cfoordddd]
12CD23E2 270F

Infinite Ink *Offline* [cfoordddd]
[10706E38] + 5718C FFFFFFFF

Rapid Fire *Offline* [cfoordddd]
[10706E34] + 57747 000000XX
XX = Mode
01 = Normal Fire Rate
02 = Rapid Fire Rate

Weapon Skill Fully Charged *Weapon try out* [cfoordddd]
[1CE9C4EC]+1954 0000FFFF

*NOTE: Both Infinite Ink and Rapid Fire resets back to normal after cut-scenes, death, or loading screen.
Works at stage recon, weapon try out, and Dojo, but it might not work with some of the weapons.
Did not test on all amiibo stages. Only Kraken Amiibo. I couldn't be bothered finishing the amiibo stages
after finding out i can just manually add the amiibo gears.*

Squid Coins/Cash 9999999 [cfoordddd]
12CD1FA0 0098967F

Level [cfoordddd]
12CD1FAB XX
XX = Level

Level Experience [cfoordddd]
12CD1FA4 XXXXXXXX
*NOTE: exp lvl 1-20 = 0003BEFC
exp lvl 20-50 = 00002B98
remember on the lobby it shows your level to everyone while waiting,
after the game if you level up your 'new' level will be shown on the battle results.
basically if people remembered your starting level during the waiting room,
and seen the changes. I pray you goodluck.*

Rank [cfoordddd]
12CD1FAF XX
XX = Rank stage
00 = C-
01 = C
02 = C+
03 = B-
04 = B
05 = B+
06 = A-
07 = A
08 = A+
09 = S
0A = S+

Rank Experience [cfoordddd]
12CD1FB0 000000XX
XX = Exp value

*NOTE: Use at your own risk.
Codes tested by adding 1 level/rank to my save then reverting it back.
Experience tested by adding 50 points to my exp.*

*I wanted to post all my cheat but who knows what the other codes can do to other peoples game/save.
We all know the Octoling situation.*

Gear modification coming soon.
 
Last edited by cfoordddd,

CosmoCortney

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Still got alot of codes for Splatoon but these should suffice.

*NOTE: to make changes permanent, such as coins, level, experience, etc.
change values while in the booyah base/inkopolis,
then press start and press back (B) to make the game auto-save.*
Splatoon v2.1.0/PAL

Octovalley Orbs 9999 [cfoordddd]
12CD23E2 270F

Infinite Ink *Offline* [cfoordddd]
[10706E38] + 5718C FFFFFFFF

Rapid Fire *Offline* [cfoordddd]
[10706E34] + 57747 000000XX
XX = Mode
01 = Normal Fire Rate
02 = Rapid Fire Rate

Weapon Skill Fully Charged *Weapon try out* [cfoordddd]
[1CE9C4EC]+1954 0000FFFF

*NOTE: Both Infinite Ink and Rapid Fire resets back to normal after cut-scenes, death, or loading screen.
Works at stage recon, weapon try out, and Dojo, but it might not work with some of the weapons.
Did not test on all amiibo stages. Only Kraken Amiibo. I couldn't be bothered finishing the amiibo stages
after finding out i can just manually add the amiibo gears.*

Squid Coins/Cash 9999999 [cfoordddd]
12CD1FA0 0098967F

Level [cfoordddd]
12CD1FAB XX
XX = Level

Level Experience [cfoordddd]
12CD1FA4 XXXXXXXX
*NOTE: exp lvl 1-20 = 0003BEFC
exp lvl 20-50 = 00002B98
remember on the lobby it shows your level to everyone while waiting,
after the game if you level up your 'new' level will be shown on the battle results.
basically if people remembered your starting level during the waiting room,
and seen the changes. I pray you goodluck.*

Rank [cfoordddd]
12CD1FAF XX
XX = Rank stage
00 = C-
01 = C
02 = C+
03 = B-
04 = B
05 = B+
06 = A-
07 = A
08 = A+
09 = S
0A = S+

Rank Experience [cfoordddd]
12CD1FB0 000000XX
XX = Exp value

*NOTE: Use at your own risk.
Codes tested by adding 1 level/rank to my save then reverting it back.
Experience tested by adding 50 points to my exp.*

*I wanted to post all my cheat but who knows what the other codes can do to other peoples game/save.
We all know the Octoling situation.*

Gear modification coming soon.

Awesome!
Maybe you can ask @Cyan to get edit permission for the first post too
 

Cyan

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if he wants to help maintain the list (with codes posted from other users too) I'll add edit rights.
if not, you can just add the code he posted. that's not a lot of codes, and no need to have all users with access :P

if we want to allow all users to edit, we should use Wiki.
nobody started (or plan) working on a WiiU geckocodes website yet?
 
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Cyan

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I have few pages to create on wiki (I had to make them this weekend but did nothing...procrastinating)
I need to create a compatibility list for WiiU_N64VC injection

I can create one for cheatcodes too, but a single wiki page is not a good place for cheatcode in my opinion. spoilers are great to limit the page size, on wiki it will make a very big page.
we can make a page per game, but some games don't need an individual page for a single code.
I'm still thinking what would be easier/best as a wiki.
 

CosmoCortney

i snack raw pasta and chew lollipops
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I can create one for cheatcodes too, but a single wiki page is not a good place for cheatcode in my opinion. spoilers are great to limit the page size, on wiki it will make a very big page.
we can make a page per game, but some games don't need an individual page for a single code.
I'm still thinking what would be easier/best as a wiki.
I see, well maybe you can make a list of all hacked games in alphabetical order that include codes for those that have less codes and links for all of those that have enough for its own wiki entry.
Or only add those with enough codes and include a link to the list's header/footer redirecting to this thread to find codes for games that don't have that many
 

Ailuros27

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Still got alot of codes for Splatoon but these should suffice.

*NOTE: to make changes permanent, such as coins, level, experience, etc.
change values while in the booyah base/inkopolis,
then press start and press back (B) to make the game auto-save.*
Splatoon v2.1.0/PAL

Octovalley Orbs 9999 [cfoordddd]
12CD23E2 270F

Infinite Ink *Offline* [cfoordddd]
[10706E38] + 5718C FFFFFFFF

Rapid Fire *Offline* [cfoordddd]
[10706E34] + 57747 000000XX
XX = Mode
01 = Normal Fire Rate
02 = Rapid Fire Rate

Weapon Skill Fully Charged *Weapon try out* [cfoordddd]
[1CE9C4EC]+1954 0000FFFF

*NOTE: Both Infinite Ink and Rapid Fire resets back to normal after cut-scenes, death, or loading screen.
Works at stage recon, weapon try out, and Dojo, but it might not work with some of the weapons.
Did not test on all amiibo stages. Only Kraken Amiibo. I couldn't be bothered finishing the amiibo stages
after finding out i can just manually add the amiibo gears.*

Squid Coins/Cash 9999999 [cfoordddd]
12CD1FA0 0098967F

Level [cfoordddd]
12CD1FAB XX
XX = Level

Level Experience [cfoordddd]
12CD1FA4 XXXXXXXX
*NOTE: exp lvl 1-20 = 0003BEFC
exp lvl 20-50 = 00002B98
remember on the lobby it shows your level to everyone while waiting,
after the game if you level up your 'new' level will be shown on the battle results.
basically if people remembered your starting level during the waiting room,
and seen the changes. I pray you goodluck.*

Rank [cfoordddd]
12CD1FAF XX
XX = Rank stage
00 = C-
01 = C
02 = C+
03 = B-
04 = B
05 = B+
06 = A-
07 = A
08 = A+
09 = S
0A = S+

Rank Experience [cfoordddd]
12CD1FB0 000000XX
XX = Exp value

*NOTE: Use at your own risk.
Codes tested by adding 1 level/rank to my save then reverting it back.
Experience tested by adding 50 points to my exp.*

*I wanted to post all my cheat but who knows what the other codes can do to other peoples game/save.
We all know the Octoling situation.*

Gear modification coming soon.

I can personally confirm that your Squid Coins code works for 2.1.0 NTSC-disc!
 
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Ailuros27

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It does seem that way. I don't have a disc version so I can't test that, sorry. Are you using the text file I posted or are you poking the addresses manually? If you're using the text file, try doing it manually and see if that works, since it's also possible that the materials codes are breaking it, even if I didn't have a problem with them. If not, the proper address for the disc version shouldn't be very far off. If you just look around in the memory for how many rupees you have in hex you should find it.

I did find out that the codes @gamesquest1 posted here for the EUR version have the same address in the USA version, and that they work in adventure mode. I also found out that the Magic/Special/Magic Timer/No Damage/99999 Kills codes posted by @Magnus Hydra and @FederalGOKU here and here for the 1.6.1 USA Disc version have the exact same address in 1.7.0 eShop version. But, you should be careful if you use them in a recheats.txt file because if you use them outside of a battle, it will freeze the game.

I just wrote a simple python script and assigned a button on my keyboard to run it whenever I press the button which worked out fine.

I can confirm that the rupees code works from the Character Select screen in the Bazaar in Adventure Mode for my 1.7.0 NTSC-disc game! About to test @Magnus Hydra's codes that you linked to.
 

Ailuros27

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Good to know. I just finished testing MagnusHydra's codes for 1.6.1 (Max Magic, No damage taken, etc.) and got them to work. I couldn't test the "no damage taken" one thoroughly as my computer is in a different room, so I basically started a level in adventure mode, rushed to my room, activated the codes, then rushed back. I have no idea if I actually took any damage in that time. I know for certain that the max magic and special codes worked, though. Still, based on this, and the fact that the 1.7.0 update seemed to add only that one costume, I'm pretty sure most, if not all, the addresses remained the same between 1.6.1 and 1.7.0.

--------------------- MERGED ---------------------------

Wait, I'm an idiot. I had it on pause when I went to the other room to activate the codes, so I know I didn't take any damage. But I'm sure if the others worked that one did, too.
 

Ailuros27

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Okay, so the Squid Coins code works, but the Pearls code for Octovalley does... something weird... It reduced my pearls to 0. Is it because that was a 16-bit value, and Simple Code Loader only seems to do 32? At least, all the codes I've used up until now were written as 32-bit ones. Weird. I'll try booting into Windows later and poking it manually via the TCPGecko client. It's not a huge priority. I upgraded almost everthing in Octovalley already, and only needed at most maybe a thousand more pearls anyway. Right now, preparing for this weekend's Splatfest is a higher priority. And for that, codes won't help anyway. I've been away from the game so long waiting on the spoofer that it's me who needs upgrading/training. :yayu:
 

Deathwing Zero

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It's hilarious how many codes are regionfree or became regionfree due game updates :D
Despite Nintendo's best efforts to remain firmly entrenched in the 80s.

@Ailuros27 Glad to see you got them working. The rupees codes should work fine at Character select or at the Bazaar (this is where I initially hacked it anyway since it's easiest to see changes), I would assume the same goes for @H93's Character Specific Health and Level codes.
 
Last edited by Deathwing Zero,
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cfoordddd

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if he wants to help maintain the list (with codes posted from other users too) I'll add edit rights.
if not, you can just add the code he posted. that's not a lot of codes, and no need to have all users with access :P

if we want to allow all users to edit, we should use Wiki.
nobody started (or plan) working on a WiiU geckocodes website yet?
I wouldn't mind editing the first page during my spare time, while the wiki is still in progress.
I can personally confirm that your Squid Coins code works for 2.1.0 NTSC-disc!
That's awesome thanks glad to know! :D
Okay, so the Squid Coins code works, but the Pearls code for Octovalley does... something weird... It reduced my pearls to 0. Is it because that was a 16-bit value, and Simple Code Loader only seems to do 32? At least, all the codes I've used up until now were written as 32-bit ones. Weird. I'll try booting into Windows later and poking it manually via the TCPGecko client. It's not a huge priority. I upgraded almost everthing in Octovalley already, and only needed at most maybe a thousand more pearls anyway. Right now, preparing for this weekend's Splatfest is a higher priority. And for that, codes won't help anyway. I've been away from the game so long waiting on the spoofer that it's me who needs upgrading/training. :yayu:
Can easily try and change 12CD23E2 to 12CD23E0 for the 32 bit
 
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H93

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Despite Nintendo's best efforts to remain firmly entrenched in the 80s.

@Ailuros27 Glad to see you got them working. The rupees codes should work fine at Character select or at the Bazaar (this is where I initially hacked it anyway since it's easiest to see changes), I would assume the same goes for @H93's Character Specific Health and Level codes.

The Heart/Level works alwasy in any menu or in fight but it's need a change from anything
 

CosmoCortney

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Here's something useful for Mario Kart 8 v4.1 (PAL)
This allows you to permanently write a pointer code through TCP Gecko. What you need is a modified version of the kexploit and an older version of PyGecko.

Here's the code:

A108809C 93E10014
A10880A0 3D00PPPP
A10880A4 6108PPPP
A10880A8 81280000
A10880AC 3D40----
A10880B0 614A----
A10880B4 3D60VVVV
A10880B8 616BVVVV
A10880BC 7D295214
A10880C0 91690000
A10880C4 4BFFF800
A10878C0 480007DC

Replace PPPPPPPP with the pointer location.
-------- with the offset (if the offset is smaller than 00010000 the first 4 ---- must be 0000). Replace VVVVVVVV with the value. The last line must be poked last. otherwise you will freeze the game.
Note that it is very likely to freeze the game during loading times because there is no memory range check

Speed code [4443BB4C] + 52E4 42000000

A108809C 93E10014
A10880A0 3D004443
A10880A4 6108BB4C
A10880A8 81280000
A10880AC 3D400000
A10880B0 614A52E4
A10880B4 3D604200
A10880B8 616B0000
A10880BC 7D295214
A10880C0 91690000
A10880C4 4BFFF800
A10878C0 480007DC

This way we can even make conditional codes without lags :)

These files are not made by me.
Credits go to Marionumber1, NWPlayer123, wj44 and to Bully for compiling the kexploit for me
 

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Last edited by CosmoCortney,

Mega-Mew

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Here's something useful for Mario Kart 8 v4.1 (PAL)
This allows you to permanently write a pointer code through TCP Gecko. What you need is a modified version of the kexploit and an older version of PyGecko.

Here's the code:

A108809C 93E10014
A10880A0 3D00PPPP
A10880A4 6108PPPP
A10880A8 81280000
A10880AC 3D40----
A10880B0 614A----
A10880B4 3D60VVVV
A10880B8 616BVVVV
A10880BC 7D295214
A10880C0 91690000
A10880C4 4BFFF800
A10878C0 480007DC

Replace PPPPPPPP with the pointer location.
-------- with the offset (if the offset is smaller than 00010000 the first 4 ---- must be 0000). Replace VVVVVVVV with the value. The last line must be poked last. otherwise you will freeze the game.
Note that it is very likely to freeze the game during loading times because there is no memory range check

Speed code [4443BB4C] + 52E4 42000000

A108809C 93E10014
A10880A0 3D004443
A10880A4 6108BB4C
A10880A8 81280000
A10880AC 3D400000
A10880B0 614A52E4
A10880B4 3D604200
A10880B8 616B0000
A10880BC 7D295214
A10880C0 91690000
A10880C4 4BFFF800
A10878C0 480007DC

This way we can even make conditional codes without lags :)

These files are not made by me.
Credits go to Marionumber1, NWPlayer123, wj44 and to Bully for compiling the kexploit for me
Haha awesome thank you so much !
Perfect if it work with the next Uwizard
 
Last edited by Mega-Mew,

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