I just cringe every time I have to power-cycle the Wii U. It just feels so wrong. And then it turns on and yells at you.. I'm sorry. We need to figure out how to disable that message popup
I also get update nags. So my poweron cycle takes over a minute everytimeI just cringe every time I have to power-cycle the Wii U. It just feels so wrong. And then it turns on and yells at you.. I'm sorry. We need to figure out how to disable that message popup
Good catch!I figured out how to stop "crash 3". I tried the exploit 23 more times. I messed with the curtains, bookmarks, etc... Every time, I got the garbled screen crash. However, when I went to another html page on my server (a java game), then I turned off the Wii U, it remembered the page and went to it. I then went to the exploit, and it worked perfectly. So, here is the solution:
1: Navigate to a webpage.
2: Exit the browser, while that page is still open.
3: Properly shut off the system.
4: Run the exploit, it should work! (Although you may still get "Race attack failed" if you try the kernel exploit.)
RPX loader almost working
Not fully functional, but it's a good start!
Also able to dump games rpx
Yeah I'm unfamiliar with it too.Wait, is that a way to dump games? I'm confused.
Not yet, on my todoHas anyone tried RE'ing wiiu network protocol to preserve online for splatoon, mk8 and others when they take it down ? Oh, and yes, I know its aways off.
Yeah I'm unfamiliar with it too.
Is RPX a format similar to .dol/.elf?
Or is it the Wii U discs format?
*Cough*
*cough*
*cough*
Yes it is similar.Is RPX a format similar to .dol/.elf?
Ooopa!Yes it is similar.
In the video I launch a game from network (the executable of the game + the files)
But i'm also able to dump the executable of a running application.
Is it going to be public soon?Yes it is similar.
In the video I launch a game from network (the executable of the game + the files)
But i'm also able to dump the executable of a running application.
OhYes it is similar.
In the video I launch a game from network (the executable of the game + the files)
But i'm also able to dump the executable of a running application.
It still needs a lot of work to really have something usable.Is it going to be public soon?
I'm using a modified cafiine that can handle all the filesystem functions (it's more complex than cafiine because the files doesn't exist at all in the console).so its like cafiine but loads from the browser without having to slect the game?
Don't except to run backups with that for the moment, because the network is very slow. Hope we can find a way to use usb storage or else =).Am I correct in assuming that we have our first Wii U backup loader?
One usage could be to use a modified code of a game. Like with cheats already in it =)I wonder now, if rpx loading is a thing, could this lead to a proper homebrew loading?
I think most of us are glad your working on this.Question, can this lead to forcing a title to load arbitrary code outside of it's design ?It still needs a lot of work to really have something usable.
For the moment I can't load all games, but I see what's need to be done. And I still have network problems, it still crashes when loading some files.
I'm using a modified cafiine that can handle all the filesystem functions (it's more complex than cafiine because the files doesn't exist at all in the console).
Don't except to run backups with that for the moment, because the network is very slow. Hope we can find a way to use usb storage or else =).