I'm mostly interested in testing the Colourized hacks for SML 2 and Metroid 2 DX to see if they show up properly.
Great performance from this emu!
I gave it a thorough test and i am really impressed. This is the only Wii GBA emu that doesn't hang or freeze while playing heavy GBA games like Smashing Drive or Big Mutha Truckers.
It also runs faster in games like Legend of Spyro Eternal Night, DKC2, Mother 3, Golden Sun 2, Metroid Zero Mission, Max Payne Advance, where other Wii GBA emus stutter periodically.
It jitters a little in some other heavy games however, like Asterix & Obelix XXL, 007 Nightfire, Duke Nukem Advance, Motoracer Advance. In some spells of Golden Sun 2 or mode 7 effects it also stutters a bit.
If some more speed can be gained and a better file explorer (i.e. left/right for fast rom selection intead of just up/down) can be added, this will be the go to choice for GBA on the Wii!
After dealing with how to compile mGBA outside Windows (CMake in Linux), here's the latest-unofficial binary from source.
-Fast up/down scrolling was added among left-right fast forward for file selection.
-Rumble for gamecube controller (I tested with Drill Dozer and both wiimote and gamecube vibration works)
-Better font in menu selection.
After some tests I clearly see an improved emulation regarding the crackling audio, still persists but maybe it's just me but I can hear less noisy crackling sound. I need to play more with those audio settings in the source code...
Is saving not implemented yet or am I missing something?
What are you talking about? I saved in games just fine and they generated .sav files on my SD card. You do realize this is still very much alpha, right?
I tried the compiled version posted in this page and after I saved in some games, when I played them again there were no save files. I realize this is in alpha stage, that is exactly why I thought maybe saving was not working yet. I'm gonna try again.
Well, that is weird, I'll test that out as well. But I did load up a Final Fantasy V save the other day. This has a lot of potential, and could easily and singlehandedly become the best GBA emulator on the Wii, well, actually it already is, just needs fine tuning.
I found out what the problem was. I had to exit not only the game but the emulator too and then come back in order for saves to work.
Well, that is weird, I'll test that out as well. But I did load up a Final Fantasy V save the other day. This has a lot of potential, and could easily and singlehandedly become the best GBA emulator on the Wii, well, actually it already is, just needs fine tuning.
I think one will be compiled at some near-future point because the alpha build compiled last night is freaking awesome, I would help with the audio crackling, I just don't know what value(s) need to be adjustedSo, is there a libretro core of this emulator for the wii in progress?
Timing in sound stream, sample rate or general optimisations are what I think is related to this issueI think one will be compiled at some near-future point because the alpha build compiled last night is freaking awesome, I would help with the audio crackling, I just don't know what value(s) need to be adjusted