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Which range of memory are you searching? all of them until it matches?
01 didn't find anything
10 is very long :/
To devs, if they come here:
It's currently only simple peek/poke.
Will there be any codehandler like the Wii, with condition and pointers?
edit:
there's a gct creation help menu, it's using specific cheat values, so I guess it's already implemented?
edit2:
I need to pause the game. Clicking pause game give me "Unsupported WiiU OS Version".
I'm on 5.3.2
As Bully said, it's the 10 range what needs to be limited to somewhat lower than 50000000. I prefer the range of 10000000 - 3B000000. It dumps most of the game's RAM, does not take too long and is below the critical area. If I don't find anything there I change to 3b000000 - 44000000. Then from 44000000 - 4A000000.
afaik gct codes don't work yet because there's no code type being made.
The codehandler also does not support pausing the game through tcp gecko. You need to pause the game on its normal way (but don't pause it through the home button. Some games will freeze when the kernel exploit is being active)