Gaming Majora's Mask: Annoying game design?

ubergeek77

Post editing world champ.
Member
Joined
Dec 6, 2014
Messages
584
Trophies
0
XP
607
Country
United States
The 3-day system is an interesting concept that was there in the original version, and the time system serves way more purpose than to give you less time in dungeons. There are a ton of time-based events throughout the game, and without it, it just wouldn't be Majora's Mask. If you stop being annoyed for just a little while, you should realize you can always go back to the first day with little penalties for doing so. You can even put your rupees in the bank and teleport right back to the dungeon. It isn't that difficult really. If you have difficulty finishing a dungeon before the 3 days is up, try playing the Inverted Song of Time:

R L Y R L Y

This should give you plenty of time to get yourself through the dungeon.
 

zaj

Member
Newcomer
Joined
Jan 25, 2009
Messages
18
Trophies
0
XP
149
Country
Belgium
everytime u get to the start of a dungeon use the rest of ur time to explore instead of doing the dungeon. then reset time and warp to the owl at dungeon entrance. always use the full cycle for dungeons. usually u have a spare day or maybe even 2 with the inverted song of time wich u can use to explore again before starting the quest to get into the next dungeon.
 

Issac

Iᔕᔕᗩᑕ
Supervisor
Joined
Apr 10, 2004
Messages
7,028
Trophies
3
Location
Sweden
XP
7,365
Country
Sweden
I don't remember many details of the game now, I was 13 when I played it (on release). I do remember that I didn't have any problems with the 3 day limit, more than a few times. Sure maybe you got stuck and had to restart the cycle sometimes, but by then you knew everything up to that point so it got much more easy the second time you got there and could continue with a lot of time. Try it some more, and embrace the repetition ;)
 

dangibbons

New Member
Newbie
Joined
Sep 12, 2009
Messages
1
Trophies
0
XP
117
Country
I too don't enjoy Maroras as much as the other Zelda's because of the time mechanic. The game is beautiful with plenty of secrets but there's no time to sit back and enjoy them. Having to repeat bosses and constantly travel back to day 1 is just additional padding for a game sorely lacking content. 4 dungeons isn't enough for me sadly.

I really don't understand why people hold this game in such high regard? To me, this isn't as good as Ocarina or a LttP.
 

Kayot

Well-Known Member
Member
Joined
Jan 24, 2010
Messages
362
Trophies
0
Website
sites.google.com
XP
490
Country
United States
I played it on the N64 and I didn't like the pressure of a timer.

I quit after getting the mask off and the song of time but before reaching the first dungeon. I'm not good with timers.
 

RCJayce

The Defender Of Tomorrow
Member
Joined
Aug 11, 2014
Messages
633
Trophies
0
Location
New York
XP
948
Country
United States
So... You don't enjoy Majora's Mask because the three days mechanics that makes this title special and it's one of the major features? Why did you buy it in first place? Just go back to play Ocarina Of Time.
 

osaka35

Instructional Designer
Global Moderator
Joined
Nov 20, 2009
Messages
3,762
Trophies
2
Location
Silent Hill
XP
6,027
Country
United States
The pressure of having a time limit gives the game a more...engaging feeling. Stuff happens. And while you're busy trying to solve puzzles, the rest of the world is still going about its day. Real advice, like others have said, slow time as soon as you can, warp to the temple, blaze through it as fast as you can. Feel free to pause the game to mull over what you might want to do next, and try and figure out what needs to happen. To be honest, if you know how to solve all the puzzles, you could do all the temples in one day, back to back, if you've a mind to. Once you know how to do it, you can do it quickly enough. Pressure to solve quickly is part of the charm of the game, and part of why people love this game.
 

Nathan Drake

Obligations fulfilled, now I depart.
Member
Joined
Jan 2, 2011
Messages
6,192
Trophies
0
XP
2,707
Country
From the perspective of someone who only played through the first dungeon last time I attempted the game prior to the 3DS version coming out:

I thought Majora's Mask was fantastic, especially for a Zelda title considering the series has a lot of issues breaking free from the standard formula. The three day system was honestly really easy to work with. Generally exploring an area and accessing/completing the dungeon takes two full three day cycles, although, this doesn't necessarily hold true for anything but the second area/dungeon, as the first area takes less, and the third and fourth areas will take a first time player more. As was already mentioned numerous times, the inverted song of time is your best friend. It halves the flow of time and turns those three days into the equivalent of six. This is what makes the time frame I laid out easily possible. Other than that, this game actually requires you to be a little intuitive. Because there are only four major dungeons, each of them is set up in a fairly non-linear fashion if you don't know what you're doing. After completing all of the dungeons, I can say that completing the dungeon will make you realize just how simple all of them really are, despite how complex they seem when you explore them for the first time. Just recognize that none of the puzzles are very complex, and as long as you pay attention, odds are against you missing anything important.

On the three day system itself: I found it to be great. One thing Zelda games tend to be missing is any sense of urgency. No matter how you slice it, every Zelda game deals with somebody trying to end the world as its known to some degree, some times with a side goal of being ruler of their own world, sometimes because destruction just sounds pretty dang cool. With that in mind, why is it that I can spend the game equivalent of months just gallivanting around the kingdom having a merry old time while the world just keeps ticking on as if there isn't some malevolent force trying to end its existence? Majora's Mask grants that sense of urgency with the people of Clock Town acknowledging that the end is near. It is a core component of the atmosphere of the entire game, and it simply wouldn't be Majora's Mask without it.

Now, you can say "I don't like being forced to refight bosses to pad the game", but you're ignoring the fact that you don't ever have to beat a boss a second time. Absolutely everything that comes with clearing an area of the ill effects brought on by the dungeon bosses is optional except for one thing. Swamp? Clearing it lets you do Koume's target game which you may not even need to go back in time to do. Snowy mountains? All you absolutely need is the powder keg certification, and if you have even five hours left, you have enough time to get it. Besides that, the heart piece in the water, the frog side quest, the Goron race, none of it is absolutely necessary. Great Bay? Clearing it unlocks the easiest minigame around that as long as you have a few hours left on the clock, you have more than enough time to get in one go. Clearing the last temple does absolutely nothing of note to the area, and you're free to leave it behind and never come back. At no point does the game force you to refight any of the bosses in the entire game with the exception being if you didn't have enough time to actually beat it in the prior time cycle.

All the three day cycle really does is make side questing more complex than in any other Zelda game. Certain events only happen at certain times forcing you to pay attention, watch the clock, and prioritize tasks in every three day cycle. At times this was a little frustrating, yes, but more often than not I found myself rushing around and feeling even more accomplished when I would get "x" amount of things done in only a single three day cycle. It felt more rewarding and like it took more skill. I legitimately spent more time side questing than I did completing the main dungeons, and I spent more time on Majora's Mask than I ever did on OoT or other Zelda titles, and not because I was dying or only half completing dungeons in a cycle.

I legitimately feel like the only people that don't like Majora's Mask either suck at it (and blame the three day system for their lack of skill), or rushed through the main story and did next to none of the copious amounts of side questing that really make up the meat of the game.
 

Anfroid

Well-Known Member
Member
Joined
Sep 30, 2011
Messages
530
Trophies
1
XP
2,344
Country
United States
I didn't like the time limit at first either, but it grew on me, also I find it a bit harder than most Zelda games since you can't get hints whenever you want.
 

Pluupy

_(:3」∠)_
Member
Joined
Sep 13, 2009
Messages
1,945
Trophies
1
XP
2,265
Country
United States
Is TC serious?

As soon as you learn the method for entering a temple you use song of time, inverted song of time, warp to temple entrance, and complete the dungeon within the first day. Each dungeon can be done on the first day if you're not goofing around. Pay attention to your surroundings FFS. Stop standing around picking you nose and get moving. This is Zelda.
 

MarioFanatic64

The guy who does things
Member
Joined
Sep 13, 2009
Messages
1,295
Trophies
0
Age
29
XP
1,118
Country
Australia
I only just played through MM for the first time with the 3DS version and I got through the Swamp Temple within a day. I didn't even use the inverted Song of Time.

I noticed that the length of the dungeons in Majora's Mask are quite significantly smaller than other Zelda games- obviously to account for the time limit. There's really not many puzzles at all in the dungeons, I found.

Here are my tips:
-Enter the Temple at the Dawn of the First Day. Just activate the Owl Statue outside the temple, Play the Song of Time, warp back.
-Play the Song of Time backwards before entering- making time travel at half speed.

If you can't get through the Swamp Temple even then, you need to work on sharpening your mind.
 

Hells Malice

Are you a bully?
Member
GBAtemp Patron
Joined
Apr 9, 2009
Messages
7,122
Trophies
3
Age
32
XP
9,277
Country
Canada
The time is pretty much irrelevant except for catching events. After you gain access to a temple, reset time and then go at it. Pretty simple. Even without the inverted song of time, no temple except maybe Stone Tower should take 3 days to complete. That's a morbid misuse of your time and it's not a game design flaw that you are completely and utterly inept at simple puzzles aimed at younger kids.

I hate timed games typically, but Majora's Mask handles it in such a way that you're really never *rushed* to do anything vital. Even as a kid I had no problem getting through temples on time, and that was with plenty of fumbling. Some sidequests and events can be sketchy time wise but they're supposed to be like that.

Still easily one of the best games in the series.
 

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • No one is chatting at the moment.
    K3Nv2 @ K3Nv2: https://youtu.be/LZ_NvaV5HGE?si=p4H94YGObqOeX23X this brought me joy +2