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Has anyone with Gateway or that leaked CFW managed to get APT_LaunchLibraryApplet to do anything aside from just freeze the 3DS? I used the example in libctru which tries to launch the circle pad pro calibration applet but it just freezes the entire console (does it matter that my system is on 4.3?). I also tried the camera, which freezes.
Well the example tries to launch applet 0x408, and 3dbrew has it listed as 0x208. (http://3dbrew.org/wiki/NS_and_APT_Services#Library_Applets) Don't know whether that's a mistake in 3dbrew or the example, but I'd try 0x208 and see what happens.
Noobish question:
Is it possible to write Launcher.dat executables in C or only ASM?
In C only yes, LibCTRU's Hello World example does that, only ASM? I don't know, I think so something weird with the compiler though with .text and .data files..
Were can i found a sample for a Launcher.dat wrote in C?
Were can i found a sample for a Launcher.dat wrote in C?
zlip uses only I/O functions so doesn't need nothing to be ported to 3DS.
Out of curiosity, has anyone tried to figure out how Smash Bros or Monster Hunter asks for extra memory from the system?
mcr p15, 0, r0, c5, c0, 2
@bios flag mix
MRC P15, 0 ,r0, c9,c1,0@TCM Data TCM Base and Virtual Size
MOV r0, r0, LSR #0xC
MOV r0, r0, LSL #0xC
ldr r1,=0x3ff8@dtcm+0x3ff8 = BIOS Interrupt Flags - Check bits (ARM9)
ldr r6,[r0,r1]
Nothing?Guys do you know which font is the one used by Bootrom when showing errorcode?