Ah, I see now.
Why are the date of the files September 29, 1996, 12:37 PM, is that a reference to the N64 being released in the USA?
That, I didn't even notice. Possibly the guy who wrote the SD card writing code for me had a little fun.
Ah, I see now.
Why are the date of the files September 29, 1996, 12:37 PM, is that a reference to the N64 being released in the USA?
That list is incomplete, it's missing Zelda 64 DD, as well as Super Mario 64 DD.
Not to mention the N64 DD had F-Zero X in stereo (original did not), and the extra tracks.
These are 100% perfect, complete dumps with everything.
The original had stereo, the_randomizer !
But in some way you're right, the Expansion Kit adds the Surround, and of course the extra tracks with their own musics (plus track and machine editors).
This is very good news, my body is ready!
Didn't sound stereo to me on the N64, I'll need to record the game again, but I only heard mono sound. The surround made it better.
These are 100% perfect, complete dumps with everything.
A reminder...
Why does that title screen look weird? The only title screen I've seen was the one with all the F-zero Racers on it...Must be when you complete the game, but it doesn't sound as stereo as it could be. The expansion version sounds a lot better.
No, these are the first proper dumps of these games to surface. At most, PJ64 might be able to run the DD IPL, but even that I'm not sure of.Doesn't project64 support N64 DD games? I'm pretty sure it does the last time I checked. Also does anyone here happen to be an N64 DD owner?
It's so odd for something that's been out since 1999 to finally come out with development. It kinda reminds me of Spongebob showing a "lost episode" like really? Somehow the writers made all these episodes for a series but this one in particular got "lost", ok.No, these are the first proper dumps of these games to surface. At most, PJ64 might be able to run the DD IPL, but even that I'm not sure of.
It's so odd for something that's been out since 1999 to finally come out with development. It kinda reminds me of Spongebob showing a "lost episode" like really? Somehow the writers made all these episodes for a series but this one in particular got "lost", ok.
In regards to the N64 DD, it's been 15 years give or take. What took us so long to finally get new info about this? It just seems odd but at the same time in ecstatic about any news regarding the N64.
#include <stdio.h>
int main()
{
FILE *fzero;
int table[16]={19720,18360,17680,16320,14960,13600,12240,10880,18360,17680,16320,14960,13600,12240,10880,9520},table2[7][9]={{0,0,0,1,1,1,1,1,1},{0,0,0,0,1,1,1,1,1},{0,0,0,0,0,1,1,1,1},{0,0,0,0,0,0,1,1,1},{0,0,0,0,0,0,0,1,1},{0,0,0,0,0,0,0,0,1},{0,0,0,0,0,0,0,0,0}},cum,lookup,offset,last,flag;
short prev,value;
char x,y,head;
fzero=fopen("f-zero.z64","rb");
for(x=0;x<7;x+=1)
{
offset=0;
last=0;
cum=0;
printf("Disk Type %d:\n\n",x);
for(y=0;y<16;y+=1)
{
offset+=last;
fseek(fzero,0x97948+0x20*x+2*y-2,SEEK_SET);
prev=(short)((fgetc(fzero)<<8)|fgetc(fzero));
if(y==0){prev=0;}
value=(short)((fgetc(fzero)<<8)|fgetc(fzero))-prev;
fseek(fzero,0x97A48+0x10*x+y,SEEK_SET);
lookup=fgetc(fzero);
last=table[lookup]*value;
printf("Offset: 0x%08X\nLBA range: 0x%04X - 0x%04X (0x%X bytes per block.)\nVZone: 0x%02X\n",offset,cum,cum+value-1,table[lookup],lookup);
head=0;
if(lookup>7){head=1;lookup-=7;}
printf("PZone: 0x%02X Head: %d\n",lookup,head);
flag=table2[x][lookup];
if(flag==0){printf("This is a ROM region.\n\n\n");}
else{printf("This is a RAM region.\n\n\n");}
cum+=value;
}
}
return 0;
}
This is making me super happy to see. Any update on if that Mario 64DD got dumped?
The third (now fourth) last comment replies you question.What about the mario 64 test thingy was that ever dumped? id play it.