Because just like the initial Kinect with every Xbox One Bundle, I see the Wii U GamePad as more of a novelty than necessity. It's very nice to have the map or inventory of a game on a second screen, it's also cool to use it for the internet / YouTube / Netflix, etc. However, I've yet to see a game on the Wii U use the GamePad to the extent that I deemed the experience a must have. I feel different about the Wiimote, because when I played Skyward Sword I was taken by the added immersion of the motion controls and 1:1 swordplay. I love playing Wii Sports Club on the Wii U because that's pretty much the flagship Wii game only in HD and refined controls. I think Nintendo should've stuck with the Wiimote for a bit longer. I don't feel the Wii U GamePad adds to the immersion as much. It is bulky and heavy for a controller, not as comfortable as the Wii U Pro Controller when playing for any longer period of time than 15 minutes. Whenever its use is forced, it feels like a burden. E.g. I'm playing Super Mario 3D World with a Wii U Pro Controller, jump into a Captain Toad level and the game forces me to switch to the Wii U GamePad when 99% of the time the level could be completed with the Pro Controller alone. That's how I feel about it. Certain games will no doubt be awesome for it, like Mario Maker using the touch screen for level creation/editing. But then again, why are such features not used in other games properly? The level editor in Smash Bros. for Wii U is horrible. It's also funny that you can use the touch screen for the level editor, but you can't make menu/navigation selections in the main game. So it's like Nintendo themselves don't care about the Wii U GamePad either.