Hacking Nintendont

ccfman2004

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USB. Going through USB Loader Gx with no special settings. After I throw Medli up and fill the spring and head to the cave it just freezes the Wii. Since I have the LED option to [ON] basically the LED's just stay lit and the USB light stops moving (But is blue still). I haven't tried on SD and really don't want to.
My option before you responded was take my Emu Save and load it to the GCMC but I can't find a way to do that.

I would try going directly through Nintendont as sometime these loaders can cause issues. Make sure to turn the MCemu option on.

Also try defragging the USB drive as if the ISO is fragmented is can also cause issues,
 

Sky Design

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I would try going directly through Nintendont as sometime these loaders can cause issues. Make sure to turn the MCemu option on.

Also try defragging the USB drive as if the ISO is fragmented is can also cause issues,


I'll try Nintendont through the forwarder? But the MCemu was on* I was trying to figure out how get that save and convert it to my actual memory card so I can try Dios Mios.
I totally defragged my USB few days ago and was 97%. Took 20 hours :nayps3:

I'll let you know what happens through the forwarder.
 

ccfman2004

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@kongsnutz, I have a suggestion for Nintendont.net. Maybe you could add a basic tutorial on verifying full ISO dumps for both Windows and Mac. I can help you with the Mac part. Some people don't seem to know how to do it.
 

Sky Design

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Interesting.. wonder why the loader would stop it from working :x
Thanks for telling me to use it! Honestly I probably wouldn't have thought of it, I always imagine the GC loaders as a part of the other main loaders.
It worked though :grog:
 

KongsNutz

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Interesting.. wonder why the loader would stop it from working :x
Thanks for telling me to use it! Honestly I probably wouldn't have thought of it, I always imagine the GC loaders as a part of the other main loaders.
It worked though :grog:

Yeh it's strange I guess the loaders are using parts of memory that Nintendont wants or something (Not a developer haha)
 

ccfman2004

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Interesting.. wonder why the loader would stop it from working :x
Thanks for telling me to use it! Honestly I probably wouldn't have thought of it, I always imagine the GC loaders as a part of the other main loaders.
It worked though :grog:

Glad you got it to work.

I have had similar issues with WiiFlow. I tried to play Crash Nitro Kart earlier today and it took like 5 minutes between the time I selected play and when Nintendont finally started loading. I thought my froze again. Maybe fancy covers aren't worth having issues with the games.
 

Sky Design

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Glad you got it to work.

I have had similar issues with WiiFlow. I tried to play Crash Nitro Kart earlier today and it took like 5 minutes between the time I selected play and when Nintendont finally started loading. I thought my froze again. Maybe fancy covers aren't worth having issues with the games.


I just like it for the convenience. I got all my EmuNAND channels (snes etc.), Wii games and GC games. The only issue I really had with USB Loader GX till now. The emulators won't show the USB HDD is chosen from USB Loader GX. Just weird. Anyhoo thanks for the help! Also since telling how to check it I just found out the reason my SC II game isn't working because the Hash is wrong :/
 

ccfman2004

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Just make the hash you compare it to was for the right game as SC II USA has a demo hash. The MD5 for SC II USA should be:
Code:
0c8ec93f3f4f4e00d5a46443225c169c
 

KongsNutz

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So I finished the first mission on 007 Russia and the controller stopped responding on the completed menu, unplugging and replugging did nothing (Wii Classic Controller)
Seems this game still has controller issues afterall.

Tried PSO Plus again for shits and giggles on 2.190 but the strange thing is the game doesn't give me the 4 LED crash anymore, it sets the controller to player 1 but still blackscreens.
 

pedro702

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just telling ppl Call of duty and tiger woods games only controll perfectly with native on so those games work with native gc controller pad read like expected but gc controller only of course.
 

KongsNutz

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just telling ppl Call of duty and tiger woods games only controll perfectly with native on so those games work with native gc controller pad read like expected but gc controller only of course.

So Native Off and these games don't work with Blu Tooth controllers at all?
 

pedro702

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So Native Off and these games don't work with Blu Tooth controllers at all?
the first call of duty and tiger woods 2002 to 2004 only analog sticks and dpad work all other buttons dont respond when we emulate the controllers like you can see on the compat list.
 

KongsNutz

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the first call of duty and tiger woods 2002 to 2004 only analog sticks and dpad work all other buttons dont respond when we emulate the controllers like you can see on the compat list.

Oh right, I thought you meant no controls at all now. Got ya! Still interesting also bad news for Wii U folks haha.
 

KongsNutz

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Major changes to nintendont.net, whole site redesign and more precise info and some extra notes also to make things clearer.
Feedback welcome as usual.
 

pokeparadox

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JoostinOnline ID for Virtua Striker 2006 in "GVSJ8P" guess only the region letter in the difference.

pokeparadox You're right, just tested Sonic Adventure DX and the Chao Race crashes while music remains, I tested Sonic Adventure 2 but it works fine, do you know which rev broke it or if it ever worked before?

Anyway tested r1.188 Sonic Gems Collection still black screens after exiting Sonic CD, Godzilla still reboots the console after winning a match, and Chao Race in Sonic Adventure causes the game to freeze while music is still playing, also I think it's worth mentioning that soft reset combo still doesn't work for me but hard reset combo works even in Batman Vengeance and honestly that's good enough for me!
I'm not sure if it ever worked unfortunately, I certainly didn't try until recent revisions. As the other crashes prevented you from getting to the Chao garden! :P
 

sonictopfan

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I'm not sure if it ever worked unfortunately, I certainly didn't try until recent revisions. As the other crashes prevented you from getting to the Chao garden! :P
I'm aware of that, the game had issues before so it isn't possible to test any revisions before it was fixed, I think that's a start point to track down the Chao Race if it was working, which revision was that so we can test it?
 

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