Hacking Nintendont

LuigiBlood

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In fact I might be more precise with what I tried:

Classic Controller worked perfectly fine with:
Kirby Air Ride (Europe) [Extracted]
F-Zero GX (Europe) [Extracted]
Nintendo Puzzle Collection (Japan) [Extracted] (only tried Panel de Pon)
Mario Kart Arcade GP1 [RAW]
Mario Kart Arcade GP2 [RAW] (crashes at the camera, but it worked on the menus)
 

David_Hernandeez

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So i got a few questions, How do i play 4 players with 4 wii u pro controllers, also, since a only have 2 right now, I have a ps4, 2 wii u pro, and a classic controller pro, can I play 4 players? the game that I want to play is kirby but i was trying it and only one wii u pro response.
 

Walker D

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to me it looks like the loader part and the kernel part are not working the same way to mount the drive/check FS.
It's like if the loader was using IOS58 and checking the first encountered drive (port1) to get the list of games and create the memory card, then launch the kernel part which loads from port0.

When games are on Port0, the memory card is created on port1 (first encountered drive), so kernel doesn't find it anymore, but find the game without problem when launched from USBGX (loader part is skipped, no need to list games).

To Howard or Fix:
Is kernel forced on port0? not using IOS58 default order anymore?
Is there a way to skip port1 if the paths games/memory cards are on port0 while two USB are connected?
a way to tell the loader part to use a specific port, or at least try to mount the other one if game/MC is not found?

Thanks for the attention Cyan (my posts got a bit overwhelming cause I tried to show all I could related to the problems.. but if you think something more should be tested, fell free to ask, and I'll see what I get). Hope Howard or Fix can help to sort some of this things out :P

I have a question about what the loader do:
- on my last test in the previous post, the loader ignored the multi save file and created a new individual one for the game on Port1 (the wii shuts down before loading the game but, yeah). Does the loader ignores the Nintendont settings and defines itself how Nintendont will load games (ignoring the activated Memcard Multi setting from Nintendont) ?
- also, when loading from the USBLoader, the "exit to loader" code always resets the wii. Is it a unexpected behavior or is that how Nintendont treats loaders for now?

About what Nintendon't is doing:
- wouldn't be better if Nintendont looked at first for the other paths on the same device that it's loading from? (if Nintendont's boot.dol is on usb1 at Port0, so it should try to find first, for example, usb1:\games and usb1:\saves ....and if not finding this paths then it could look to, lets say, Port1's usb3:\games and usb3:\saves)
..or at least a option to set this kinds of paths manually in usbloader?

Thanks again.
 

pedro702

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So i got a few questions, How do i play 4 players with 4 wii u pro controllers, also, since a only have 2 right now, I have a ps4, 2 wii u pro, and a classic controller pro, can I play 4 players? the game that I want to play is kirby but i was trying it and only one wii u pro response.
you can play four controllers, put hid on and ps4 will be player 1 then activate the rest by just pressing any key if they were already synced on the console menu
I need help with a little issue in Metal Gear Solid: The Twin Snakes

I'm in the Psycho Mantis's part, how I can beat him if I can't change the "controller socket" to 4?
you can only change sockets on a bc wii using gc controllers if not read the way on the compat list to beat the boss.
 

c3pu

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so any size would work.
any tool other than the win7/8 default tool that can partition without formating?
preferably winxp compatible.
 

Walker D

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i use the drive for many things i need the main partition to be ntfs.
It's less of a hassle to just create a 1st partition as fat32 for you really. Delete the wii stuff from your ntfs partition and do that (it shouldn't affect the files on your ntfs partition, and you shouldn't need to format the ntfs partition to do all this).


Afaik, you can use EASEUS Partion Master, or Acronis Disk Director(demo) for that ..just make sure that the new fat32 is the first partition (with 32 cluster size)
 

c3pu

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It's less of a hassle to just create a 1st partition as fat32 for you really. Delete the wii stuff from your ntfs partition and do that (it shouldn't affect the files on your ntfs partition, and you shouldn't need to format the ntfs partition to do all this).


Afaik, you can use EASEUS Partion Master, or Acronis Disk Director(demo) for that ..just make sure that the new fat32 is the first partition (with 32 cluster size)

gonna try this
 

quepaso

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I restarted my gamecube collection from scratch, using redump crc32 on all iso's to make sure they are good first, then using dmtoolbox 0.3 to optimize and align each one. Using an original wii with a wavebird, loading from usb loader gx. Using nintendont 152. Here are some games that have issues so far:

4x4 Evo 2 - Freezes after initial screen
Army Men Sarges War - Freezes after initial screen.
Army Men The Elite Missions - Keeps rebooting itself instead of advancing
Avatar The Last Airbender - Freezes after initial screen
Cel Damage - Keeps Rebooting Itself instead of advancing
Dave Mirra Freestyle BMX 2 - I get in game which is farther then wiki said, but it froze after doing a trick.

Still going through all the games, tons of games work fine so far.
 

RCJayce

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Quick question, i use my Wii in a 50 HDTV vía Composite cables (i know i know..) how can i force 16:9? I choose the option in Nintendont but stills shows the game in 4:3
 

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