Hacking Nintendont

duffmmann

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Sticker Star is terrible, don't worry about it. Super Paper Mario U will come eventually. Have faith.


Sticker Star isn't terrible, same goes for Super Paper Mario, but both of these games suffered from not being like the original and Thousand Year Old Door enough. There is nothing wrong with trying new things, but in both of these cases I'd say they weren't for the better, and many of us were left longing for the old game mechanics that were dropped or altered.
 
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Rob Blou

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Sticker Star isn't terrible, same goes for Super Paper Mario, but both of these games suffered from not being like the original and Thousand Year Old Door enough. There is nothing wrong with trying new things, but in both of these cases I'd say they weren't for the better, and many of us were left longing for the old game mechanics that were dropped or altered.

yeah they are not really JRPGs anymore and they're built around a mechanic but I wouldn't say Sticker Star is horrible ... I'm having a lot of fun playing it but I didn't expect to have TTYD's quality.
 

sonictopfan

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I just tested it, it seems an 8mb memory card works fine as well. so the only issue would be with the 16mb MC. I'll see if I can try a couple more games to be sure though.

Edit: Tried with Baten Kaitos and it worked with the 8mb card, but the 16mb one would make it freeze.
I was suspecting that as well, it was even confirmed more with Donkey Konga 3, when I created a 16 MB for the multi MC the game crashed a lot, same happened before the JAP fix when using the 16 MB MC option, however I went ahead and changed the Jap multi MC file to 8 MB and the game worked great, maybe it's best if I switch to 8 MB for my regular MC too though I have so many games!
 

duffmmann

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yeah they are not really JRPGs anymore and they're built around a mechanic but I wouldn't say Sticker Star is horrible ... I'm having a lot of fun playing it but I didn't expect to have TTYD's quality.


Indeed, if you're really looking for those same/similar mechanics you loved from the first 2 Paper Mario games, I highly recommend playing South Park the Stick of Truth.
 
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faku1810

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I was suspecting that as well, it was even confirmed more with Donkey Konga 3, when I created a 16 MB for the multi MC the game crashed a lot, same happened before the JAP fix when using the 16 MB MC option, however I went ahead and changed the Jap multi MC file to 8 MB and the game worked great, maybe it's best if I switch to 8 MB for my regular MC too though I have so many games!

If they could somehow add a second MC for slot B, we could have two 8mb files and everything would work out. Still, I'm sure they'll end up fixing this, since the issue has been pinpointed to be something related to the 16mb MC.
 

Cyan

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Cyan, could you fix a link on the OP that is broken?

It's the nmm to gci converter's link on "Can I convert savegames between DIOS MIOS and Nintendont?" ...it should be linking to here now
Thanks for reporting it, but your link didn't work either. I guess it contains the session ID, preventing someone to direct link it.
I replaced the link to the issue thread instead. maybe it would be better to put the file on filetrip instead.
 

elconejotres

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Edit: Tried with Baten Kaitos and it worked with the 8mb card, but the 16mb one would make it freeze.

Found some bug if you use Baten Kaitos USA the text is garbled unless you set the language to english but if you do that and at the same time use MC emulation (any size multi and single) the original GC controller on port 1 is going to deactivate not allowing past the progressive mode select (tested launching form HBC and from USBloader GX last)

PS.
Please someone can confirm the issue of sound and music missing in Baten Kaitos Origins after starting "new game" in the second screen (the headquarters)?
 

Walker D

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Thanks for reporting it, but your link didn't work either. I guess it contains the session ID, preventing someone to direct link it.
I replaced the link to the issue thread instead. maybe it would be better to put the file on filetrip instead.
ah, interesting, I wouldn't have guessed it (that may have also been the reason why the old link was broken...) ..Thanks for fixing it Cyan, and I agree that it should be in filetrip for safety (maybe together with other little downloads from the OP..)
 

sonictopfan

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If they could somehow add a second MC for slot B, we could have two 8mb files and everything would work out. Still, I'm sure they'll end up fixing this, since the issue has been pinpointed to be something related to the 16mb MC.
Actually I prefer if they add a MC for slot B and fix the issue, most games require the memory be in slot A anyway!
 

tswntk

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I was suspecting that as well, it was even confirmed more with Donkey Konga 3, when I created a 16 MB for the multi MC the game crashed a lot, same happened before the JAP fix when using the 16 MB MC option, however I went ahead and changed the Jap multi MC file to 8 MB and the game worked great, maybe it's best if I switch to 8 MB for my regular MC too though I have so many games!


Does any game work with the 16 MB MC emu at all?

Does anyone have the real games and a real 16 MB MC to test how they work in the real hardware?
It they work, well then its an issue with Nintendont. If not then there is no issue to be fixed.

Anyway, I think the dev need more info to determine what the "issue" could be.
 

ShadowOne333

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I think that a 16 MB is a little bit excessive for Gamecube standards.
I mean, it's <2000 blocks of MC.

Anyway, is the ninmem.raw ONLY created to be 16 MB? Or can I have one with 8 MB?
I also remember having issues to open ninmem.raw 16 MB with Dolphin
 

Walker D

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Just a question .. My personal wii is not the most up to date ever, so I would like to set it up a bit for Nintendont... here is how mine is: IOS58 (rev 6175), System Menu 4.0U (v417), Homebrew Channel 1.0.0 1.1.0 running on IOS58.

I'll update IOS58 now.. should I use slot 249 or 58 here?. And I need to do something about my Homebrew Channel version? Also, if possible, I would like to stay on System 4.0U, is it?
 

KongsNutz

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Just a question .. My personal wii is not the most up to date ever, so I would like to set it up a bit for Nintendont... here is how mine is: IOS58 (rev 6175), System Menu 4.0U (v417), Homebrew Channel 1.0.0 running on IOS58.

I'll update IOS58 now.. should I use slot 249 or 58 here?. And I need to do something about my Homebrew Channel version? Also, if possible, I would like to stay on System 4.0U, is it?

Honestly there is no real reason to keep 4.0, just update HBC and then update your wii using the normal method, then just install CIOS using Cios installer...... that's all you need... 4.3 is where I've been at for years.
 

sonictopfan

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Just a question .. My personal wii is not the most up to date ever, so I would like to set it up a bit for Nintendont... here is how mine is: IOS58 (rev 6175), System Menu 4.0U (v417), Homebrew Channel 1.0.0 running on IOS58.

I'll update IOS58 now.. should I use slot 249 or 58 here?. And I need to do something about my Homebrew Channel version? Also, if possible, I would like to stay on System 4.0U, is it?

Mine is 4.1U and it never needed any updates or caused any troubles, honestly there's absolutely no reason to update your formware more than 4.1

I think that a 16 MB is a little bit excessive for Gamecube standards.
I mean, it's <2000 blocks of MC.

Anyway, is the ninmem.raw ONLY created to be 16 MB? Or can I have one with 8 MB?
I also remember having issues to open ninmem.raw 16 MB with Dolphin
You can have one as 8 MB or even smaller, I set the Japanese one for 8 MB and Donkey Konga (among the other Jap games) work fine, the game has issues with 16 MB though!

Cyan I was wondering, is it possible to make an option in USB Loader GX to choose which multi save file you wanna use? making the default as "ninmem.raw" while we get to choose another one for certain games that crash with 16 MB, like I can make a file named "ninmemB.raw" for 2 disc games or any others that have issues, maybe this way we can have two memory cards one for slot A and one for slot B for games like the Chao garden!

Edit 2: here's what I mean, like an option per game to set the path for the "multi MC" something like this:

Default:
Slot A: USB:/Saves/ninmem.raw
Slot B: USB:/Saves/ninmemB.raw

Where Slot B is activated and ready to use, slot A is 16 MB and slot B is 8 MB, with this you can set broken games like swap disc like this:

Slot A: USB:/Saves/ninmemB.raw
Slot B: None

This way you can use for the Chao garden as well as the other stuff!
 

Cyan

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no, there's no memory card path set in the loader.
It's only an option to enable or disable memory card and enable or disable multi, then nintendont is the one setting the path based on the received settings from the loader.

What the loader is sending to nintendont for the Memory card name is the GameID.
I can send different 4 letters, but that will be too complicated for the users to understand which file is which game, etc.


nintendont now support different ninmem name:
ninmem.raw for PAL/NTSC-U games
ninmemj.raw for JPN games.
 

faku1810

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Mine is 4.1U and it never needed any updates or caused any troubles, honestly there's absolutely no reason to update your formware more than 4.1


You can have one as 8 MB or even smaller, I set the Japanese one for 8 MB and Donkey Konga (among the other Jap games) work fine, the game has issues with 16 MB though!

Cyan I was wondering, is it possible to make an option in USB Loader GX to choose which multi save file you wanna use? making the default as "ninmem.raw" while we get to choose another one for certain games that crash with 16 MB, like I can make a file named "ninmemB.raw" for 2 disc games or any others that have issues, maybe this way we can have two memory cards one for slot A and one for slot B for games like the Chao garden!

Edit 2: here's what I mean, like an option per game to set the path for the "multi MC" something like this:

Default:
Slot A: USB:/Saves/ninmem.raw
Slot B: USB:/Saves/ninmemB.raw

Where Slot B is activated and ready to use, slot A is 16 MB and slot B is 8 MB, with this you can set broken games like swap disc like this:

Slot A: USB:/Saves/ninmemB.raw
Slot B: None

This way you can use for the Chao garden as well as the other stuff!

It would be easier to use an Individual MC for those 2 disc games if you want a 16 mb Multi MC for the others while keeping those working too. There's not much point to complicate things further than that in that respect. In any case it would be better for them to eventually work in adding support to nintendont for a MC in the B Slot.

Does any game work with the 16 MB MC emu at all?

Does anyone have the real games and a real 16 MB MC to test how they work in the real hardware?
It they work, well then its an issue with Nintendont. If not then there is no issue to be fixed.

Anyway, I think the dev need more info to determine what the "issue" could be.

I think this is an issue with nintendont because "in the real hardware" you manually change the discs, so the Memory Card would not affect the games in the least. In this case nintendont is trying to swap the discs on its own, doing changes on memory I guess, or something like that, so it's not far fetched to assume that the 16Mb memory is affecting that in some way.
 
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n0r1x

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I think this would be the right place to post this question/ comment.

Today I tried getting GUN to work on my Wii via USB-loading, have been using DIOS-MIOS for about a year (had problems, have an auto-shutdown hard rive, I needed to try to run a game multiple times before it started running it). The game, sadly, didn't load, it stopped at the Licensed by Nintendo screen. I tried looking up some fixes and saw that in the DIOS-MIOS compat list it was marked as red and was confirmed to work on DIOS-MIOS lite. So, I tried lite, but to no avail, the game failed at the same spot. After this I found out about Nintendon't and saw it was confirmed to not work, but I tried to run the game once more. The game now passed the licensed by Nintendo screen and played the 2 intro cutscenes, but crashed after a something that looks like a loading screen without a progress bar. The sound was garbled as well. After updating the main.dol to the latest released version (I was using the stable one), I tried again: this time, the sound was ok, video was ok but the game still crashed. I opened the iso in dolphin and noticed the game hit 0 FPS at the loading screen (let's call it the crash screen) but worked later on. Is there a way to skip that first part of the game (pre-loading like some guys did with Melee?). Can anything be done to try and get the game going? Are there similar cases?

Nintendon't doesn't have the crashing problem like DIOS-MIOS did (all my other games work fine), so kudos to you guys!
 

faku1810

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I think this would be the right place to post this question/ comment.

Today I tried getting GUN to work on my Wii via USB-loading, have been using DIOS-MIOS for about a year (had problems, have an auto-shutdown hard rive, I needed to try to run a game multiple times before it started running it). The game, sadly, didn't load, it stopped at the Licensed by Nintendo screen. I tried looking up some fixes and saw that in the DIOS-MIOS compat list it was marked as red and was confirmed to work on DIOS-MIOS lite. So, I tried lite, but to no avail, the game failed at the same spot. After this I found out about Nintendon't and saw it was confirmed to not work, but I tried to run the game once more. The game now passed the licensed by Nintendo screen and played the 2 intro cutscenes, but crashed after a something that looks like a loading screen without a progress bar. The sound was garbled as well. After updating the main.dol to the latest released version (I was using the stable one), I tried again: this time, the sound was ok, video was ok but the game still crashed. I opened the iso in dolphin and noticed the game hit 0 FPS at the loading screen (let's call it the crash screen) but worked later on. Is there a way to skip that first part of the game (pre-loading like some guys did with Melee?). Can anything be done to try and get the game going? Are there similar cases?

Nintendon't doesn't have the crashing problem like DIOS-MIOS did (all my other games work fine), so kudos to you guys!

I don't know the game and I don't have it either so I can't test, but if you can load it in Dolphin, you can go to View, Show Log Settings (I think that's it) .. it will open a half screen on the side, change the settings to Warning, Write to console, and Write to Window; then I toggle the log types and leave only File Monitor and Master Log enabled. After you're done with that, change to the Log tab (might have to open it from View / Show Log) and then run the game to the part it crashes.

In the log it will list each file that is loaded from the game at each point, try to focus on those that are loaded just before or at the point it crashes. Then you can create a cache.txt file and type the names of those files (one per line, extensions included, not sure if case sensitive) and put that .txt in your game's folder to load it from nintendont.

Those are the instructions for making a cache.txt, but I don't know for sure if it would help bypassing the crash. If you try, though, please do report back so we can know if it works or not.
 

n0r1x

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The cache.txt looks like this:
scripts/engine/engine_params.qb.ngc
images/ngc_screens/copyright.img.ngc
sounds/pak/global_sfx.pak.ngc
sounds/pak/global_iop_sfx.pak.ngc
streams/streamsnf.hdp
Is this normal? Is there a way too know if it was done correctly? I saw that some other cache.txt's only had file names.
I tried the cache.txt and it didn't seem to help (if it was done correct like this
 

nakata6790

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Would a ''timer fix'' like devo be possible? Games like LOTR:ROTK, & LOTR TTT, Freedom Fighters, Hitman 2 etc would benefit from it.

It would be easier to use an Individual MC for those 2 disc games if you want a 16 mb Multi MC for the others while keeping those working too. There's not much point to complicate things further than that in that respect.

QFT
 

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