Think about it, if the loader made some problems, why did the loader never crash itself? It must be a nintendont problem, otherwise everything before nintendont would have the same problems.
Fair enough. I kept looking back over the code in postLoader and couldn't find anything wrong, but I'm not extremely confident in my C skills, so I figured I overlooked something.
Anyway, thanks for the fix!
Crash/hang log time:
I managed to get a crash dump from PSO Episode 3 when booting it on 1.61:
https://gist.githubusercontent.com/...e6c648f0b0d667073fd8a09a76dbe61/gistfile1.txt
Here's a log from F-Zero just in case (it has a heap error in Nintendont, and Dolphin doesn't, so maybe it's partly why the game doesn't boot?):
https://gist.githubusercontent.com/...64ae0f57c4251383231e0faa66e8cb1/gistfile1.txt
Here's one when trying to boot the Zelda disc that has only Master Quest and Ocarina of Time on it (D43E01):
https://gist.githubusercontent.com/...2cba512e21e7f4ad586aa6b3660b1b6/gistfile1.txt