Devolution looks like Dolphin Emulator, except for Disc verifyThere's a huge difference in the way Devo and Nintendont actually work. They're not very similar and are actually quite the opposite from each other in how they achieve GC emulation.
Devolution looks like Dolphin Emulator, except for Disc verifyThere's a huge difference in the way Devo and Nintendont actually work. They're not very similar and are actually quite the opposite from each other in how they achieve GC emulation.
That, and being 100% different from Dolphin.Devolution looks like Dolphin Emulator, except for Disc verify
There's a huge difference in the way Devo and Nintendont actually work. They're not very similar and are actually quite the opposite from each other in how they achieve GC emulation.
That thing should work!!!!Has anybody tested this adapter with nintendont?
http://www.raphnet-tech.com/products/gamecube_to_usb/
That thing should work!!!!
That's true; that happen with Mayflash GC Controller to USB that does not worked unfortunatelyI don't think it will but you never know until you try.
Why do we need to use these adapters for nintendont, when devolution used the pro controller perfectly? No adapter was required.
Why do we need to use these adapters for nintendont, when devolution used the pro controller perfectly? No adapter was required.
Because Nintendont it's only working USB controllers to PC or (HID: Human Interface Device) and Pro Controller it's bluetooth as default. but, if you want to play Nintendont with Wii U Pro Controller, buy this: http://www.amazon.com/Wireless-Wii-Pro-Controller-Adapter/dp/B00E6553PWWhy do we need to use these adapters for nintendont, when devolution used the pro controller perfectly? No adapter was required.
Because Nintendont it's only working USB controllers to PC or (HID: Human Interface Device) and Pro Controller it's bluetooth as default. but, if you want to play Nintendont with Wii U Pro Controller, buy this: http://www.amazon.com/Wireless-Wii-Pro-Controller-Adapter/dp/B00E6553PW
and bluetooth coding will be a insane develop..
I have that. But it stopped working with r66.
or you have to wait, use the r65 or below while r67 will be up later...I have that. But it stopped working with r66.
I have that. But it stopped working with r66.
break;
}
}
if( FPatterns[j].Patch == (u8*)ARQPostRequest )
{
if( (read32(0) >> 8) == 0x47414C || // Super Smash Bros Melee
(read32(0) >> 8) == 0x474B59 ) // Kirby Air Ride
I'll not try nothing, but i was wondering that's why SSBM and Kirby Air Ride's MCEmu recognizes, but doesn't create a save or saving...
Maybe that "break;" are avoiding both games that will freeze when saving/creating save... or maybe i'm wrong anyways
When Joostin was removed the "break;" from the line about 1440, how MCEmu was improved?Look at the brackets, that break; is not even in the same "if", and the if for the games only shows a dbug message when the condition is met, nothing else. it doesn't affect the games at all.