Gaming New petiton to bring Kingdom Hearts 3 to Wii U.

Foxi4

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Sounds just like the Wii U pre-launch. Pre-launch hype isn't exclusive to the Xbox One, but this isn't my point.

The Wii U's userbase is probably more suited for a game like Kingdom Hearts. Because the casual dudebros on Xbox all want that Disney RPG.

Oh yeah, all XBox gamers are dudebros. Sony is also worse than the mafia. :rolleyes:

I thought we were being serious here? As Gahars said, Kingdom Hearts used to be a PlayStation title - y'know, that platform on which GTA used to reign supreme until this generation came along? Yeah.

That, and the Wii U's launch hype pales in comparison to that stirred by the PS4/XBox One. Besides, the systems are structurally similar - they might as well release the game for both because it's not a big deal to develop for them simultaneously.
 
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Dork

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Oh yeah, all XBox gamers are dudebros. Sony is also worse than the mafia. :rolleyes:

I thought we were being serious here? As Gahars said, Kingdom Hearts used to be a PlayStation title - y'know, that platform on which GTA used to reign supreme until this generation came along? Yeah.

What are you talking about? Kingdom Hearts has been on both Sony and Nintendo consoles, but never on a Microsoft platform. There is a better chance that a Wii U KH3 would sell better than an Xbone KH3.
 

Guild McCommunist

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Sounds just like the Wii U pre-launch. Pre-launch hype isn't exclusive to the Xbox One, but this isn't my point.

The Wii U's userbase is probably more suited for a game like Kingdom Hearts. Because the casual dudebros on Xbox all want that Disney RPG.


Well it's good we're not making sweeping generalizations about demographics.
 
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Foxi4

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What are you talking about? Kingdom Hearts has been on both Sony and Nintendo consoles, but never on a Microsoft platform. There is a better chance that a Wii U KH3 would sell better than an Xbone KH3.

You mean on the Nintendo DS, hmm? Never, not even once on a home console though. ;) As far as chances are concerned, as I said above in the edit, they might as well release the game for both systems and broaden the target audience since they're structurally similar.
 

Gahars

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What are you talking about? Kingdom Hearts has been on both Sony and Nintendo consoles, but never on a Microsoft platform. There is a better chance that a Wii U KH3 would sell better than an Xbone KH3.


Just because KH has never been on a Microsoft console doesn't mean that there isn't an audience there for it. Who's to say they wouldn't buy it if it was offered to them?

SE offered most of their current-gen catalogue on the 360 this generation, including the Final Fantasy XIII titles. Their sales were good enough for them to continue developing 360 versions, so why would that suddenly change now?
 
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You mean on the Nintendo DS, hmm? Never, not even once on a home console though. ;) As far as chances are concerned, as I said above in the edit, they might as well release the game for both systems and broaden the target audience since they're structurally similar.

So you argued that it would be risky for Square to go for a Wii U release because of minimal DirectX11 reworkings, but not risky to try a platform they never tried before?
 

Foxi4

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So you argued that it would be risky for Square to go for a Wii U release because of minimal DirectX11 reworkings, but not risky to try a platform they never tried before?

Yes, because it costs virtually nothing to release it for both systems at the same time while it requires actual work to port the engine over to a different architecture which doesn't even support the core graphics engine. :rolleyes:
 

Gahars

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So you argued that it would be risky for Square to go for a Wii U release because of minimal DirectX11 reworkings, but not risky to try a platform they never tried before?

Cost + Effort < Risk

They also never released ANY KH title on a Microsoft platform before. Even the 1.5 2.5 remixes aren't on the 360.

And? The line you quoted was disputing the claim that KH has always been a completely Nintendo-centric franchise. Context is key.

Step it up, senpais.
 

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I think this thread gave me cancer.

Seriously, this petition is a lost cause. I'm shocked this thread still even exists. Just it's not going to happen. End of story.
 
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Dork

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Yes, because it costs virtually nothing to release it for both systems at the same time while it requires actual work to port the engine over to a different architecture which doesn't even support the core graphics engine. :rolleyes:

Alright, have it your way then. I guess we will just have to see after the PS4 and Xbox One launch. Either way my point about DirectX11 still stands, if a small indie team can get a game like theirs to work, Square Enix has no excuse about it being non-compatible, because all CPU architecture aside, this was the official public statement from Square Enix.
 

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For the last freaking time.
Kingdom Hearts III will not be coming to Wii U because of the Direct X they are using is not compatible with it.
Kingdom Hearts III will only be on Playstation 4 and Xbox One.... AND maybe PC. BUT THAT IS A HUGE MAYBE.

Sorry but everytime someone mentions Wii U with Kingdom Hearts III.... I just lose it.
Kingdom Hearts III is WAAAAAAAAAY too graphically advanced for the Wii U, I mean did you even watch that new trailer? That bloom effect and the lighting is incredible.
 

Foxi4

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Alright, have it your way then. I guess we will just have to see after the PS4 and Xbox One launch. Either way my point about DirectX11 still stands, if a small indie team can get a game like theirs to work, Square Enix has no excuse about it being non-compatible, because all CPU architecture aside, this was the official public statement from Square Enix.

There's a huge flippin' difference between porting two or three effects into a very small game and porting a huge project like Kingdom Hearts. What you're saying is that "if my grandpa can fix a toy car, why can't this car mechanic fix this Boeing 767?".
 
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Dork

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There's a huge flippin' difference between porting two or three effects into a very small game and porting a huge project like Kingdom Hearts. What you're saying is that "if my grandpa can fix a toy car, why can't this car mechanic fix this Boeing 767?".

I'm not taking the bait.
 

Foxi4

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I'm not taking the bait.
It's not bait, it's an actual argument. You're comparing porting a triple-A (if you can call Kingdom Farts a triple-A title) to porting a tiny Indie game. Obviously porting the small one will be easier. And yes, I'm saying porting because we already know that the primary outlet is going to be PS4/XBox One, so the game would have to be downported to the Wii U.
 
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Dork

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You're comparing porting a triple-A (if you can call Kingdom Farts a triple-A title) to porting a tiny Indie game.

No, I'm talking about DirectX. It's virtually the same for both games, particle effects and shaders.
 

Foxi4

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No, I'm talking about DirectX. It's virtually the same for both games, particle effects and shaders.

I'm willing to wager that they are not going to re-create low-level functionality for "Candle" because that would be stupid and a waste of time, they're going to adapt the code, meaning "use equivalent effects that look close enough". There's a huge difference between the two approaches.
 

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Just a general FYI saying "It'll be easy to port!" when you know nothing about porting games pretty much makes your argument dead in the water. That's like saying taking a punch to the face is no sweat when you've never been in a fight.

If Square Enix felt that Kingdom Hearts on the Wii U would be a profitable venture they would've done it. And they are not. Plain and simple.

None of us are professional analysts or developers, let's stop acting entitled and take off our make believe hats.
 
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Dork

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I'm willing to wager that they are not going to re-create low-level functionality for "Candle" because that would be stupid and a waste of time, they're going to adapt the code, meaning "use equivalent effects that look close enough". There's a huge difference between the two approaches.

If you interpret it that way, than fine, but we don't officially know anything past that, everything after that is just me and you making assumptions, which I really don't want to get into.
 

Foxi4

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Just a general FYI saying "It'll be easy to port!" when you know nothing about porting games pretty much makes your argument dead in the water. That's like saying taking a punch to the face is no sweat when you've never been in a fight.

If Square Enix felt that Kingdom Hearts on the Wii U would be a profitable venture they would've done it. And they are not. Plain and simple.

None of us are professional analysts or developers, let's stop acting entitled and take off our make believe hats.
I don't think you need to be a programming extraordinaire to understand that porting to a platform which is based on an entirely different architecture (PowerPC versus x86_64) with four times less memory and a much weaker CPU and GPU that isn't even compatible with the graphics library you are using is not a piece of cake.

Downporting is often more difficult than Upporting since you have to look for stuff you can "cut out" without losing much from the game proper - with Upporting (think HD releases and whatnot) this problem is non-existant since the game can already run on the platform as it is, you're merely introducing improvements to it.
If you interpret it that way, than fine, but we don't officially know anything past that, everything after that is just me and you making assumptions, which I really don't want to get into.
I could say the exact same thing about your assumptions that it can be "easily done" and that there's "clearly a market for a game like this" on the Wii U.
 

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