possible, yes, but it would result in incredibly long loading times just to switch from one plugin to another.
Thanks for the feedback - that is exactly what I needed to know. I have a possible solution for the loading time issue -
Firstly to replace the function where the 2D source menu is quick-launched by pressing 'B'.
The 3D covers for the source menu a loaded alongside your selected plugin's 3D covers, but hidden. i.e. always loaded using the same functionality as multi selecting plugins in the source menu, and then hidden using the 'hidden' category.
Calling up the 3D source menu, by pressing 'B' initiates the following:
i/ hides the game covers for the current plugin,
ii/ reveals the covers for the source menu plugin
iii/ (Possibly) changes the coverflow to the 'source menu' coverflow
This will obviously take longer than the current 2D quick-launch - do you think this will be significant?
Also, it may be possible to make the transition between coversets and flows more integrated, and this could be a really cool addition to the program.
Secondly, if the user selects another plugin:
i/ load the 'switcher' dol
ii/ run the code that changes wiiflow's last saved game and
iii/ return to wiiflow
iv/ load time for the coverflow of the selected plugin (which currently happens when changing plugins anyway)
But given that the dol does very little, wouldn't it be quite small and
quick to load and run? - so for comparison, do you think the first 3 tasks will take longer than the 4th?
I just don't know - I really appreciate your feedback on this,
Thanks
SP