David Says: This will absolutely change the way we game on our smartphones and gives you guys a *thumbs up* for making this, nice work.
Yes, I can confirm this.
Also military madness has the same corruption after the title screen.
Battle royal, Cadash, champions forever boxing, davis cup tennis, final lap twin, ghost manor, klax, legend of hero toma, ninja spirit, order of the griffon, panza kick boxing, side arms hyperdyne, tv sports basketball-football - hockey, yo bro,also have this problem. ALL ARE USA ROMS I tested.
When will a fix be released for the ccpro issues? It also seems, the controls with ccpro aren't always registering Y button or simultane button presses.
Right now I am using the fix that toadking posted, and the inputs are also sticking in the gui and emus at random intervals using ccpro.
Would it be possible to use the older version of PCE Fast for 0.9.8 Retroarch till these issues get clear up?
These issues didn't happen with the previous version?
I'm going to withhold reporting emulator-related issues on this thread. Why? Because, I can tell that such trivial "reports" only exacerbate the programmers' stress levels even more. So yeah, there ya have it
I don't have any stress - but I have a lot of things still left to do however (including fixing up the PS3/Wii versions).
I'm going to withhold reporting emulator-related issues on this thread. Why? Because, I can tell that such trivial "reports" only exacerbate the programmers' stress levels even more. So yeah, there ya have it
Understood, glad I could point the issues out concerning PCE emulation.There's no use reporting issues about the current existing version - we know it's totally bugged with CC Pro, it was my mistake and it will be fixed in the next release. Now that I got most of the big stuff out of the way for the Android port I can finally get back to the Wii/PS3 stuff.
Regarding PC Engine - just use Wii Mednafen for now for PC Engine until I can find out what the issue is - I'll try to get it fixed but I can't promise it will be fixed for this next point release.
These issues didn't happen with the previous version?
No idea how it works on android but, on Wii I can just delete the cores I do not need.still would love to see a way to hide non used cores in android build, or am i missing something and you can do that allready? xd