Hacking Custom GC Channel/Banner Collection for System Menu/Backup Loaders

What are you using currently?


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AbdallahTerro

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Soul Calibur II
Eternal Darkness
Metroid Prime
Metroid Prime 2 Echoes

All in v8 one channel for all regions
http://www.mediafire.../#m8av03j9fbtkp

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The others will follow... later
 
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BoredGuyonGBA

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Can you do...

Mario Party 4 Pal and NTSC... See, i have a NTSC wii but the game is PAL. im going to FORCE NTSC.

And Zelda Four swords adventures. thanks
 

AbdallahTerro

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Can you do...

Mario Party 4 Pal and NTSC... See, i have a NTSC wii but the game is PAL. im going to FORCE NTSC.

And Zelda Four swords adventures. thanks
Did you try any of the v8 files? you can change the video file by editing the ini file or going to settings while waiting to autoboot. These v8 should run all regions of same game.
And yes sure I'll add those too.

So coming soon:
Viewtiful Joe
Super Monkey Ball 2
Phantasy Star Online Episode I & II Plus
Pikmin
Pikmin 2
Mario Party 4
Zelda Four swords adventures
 
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pepxl

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Little is known about USBL-GX Banner cache since it's not official yet but it will be really handy if we can convert the banners in those wads to a GX compatible bnr cache files.
Any ideas if this is possible?

just extract wad contents and rename the file 00000000.app to . XXXXXX.bnr simple, all GX does is extract the .bnr file and cache's it to SD/USB
 

pepxl

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00000000.app contains banner.bin, icon.bin and sound.bin, oh and i think you need to remove the first 64 bytes from the 00000000.app making it a .bnr
 

Gaiaknight

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Thanks pepxl, I already extracted the wads but wasn't sure that *.bnr is the same file type as 00000000.app
@Gaiaknight no the blur may be due to images still loading, just refresh your browser session :)
no its definitely no my browser whats the quality of the pngs you using for you the logos of the games cause you can actually use pretty decent renders for those you just got to compress the hell out of them without loosing to much picture quality
 

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