Because the ABZ Masterpiece Pack comes preconfigured- it doesn't require any extra editing or input from the user, it's already usable.
Wrong. You still need to configure plugins .ini's and source menu, exactly the same things of the Plugins Pack. But good luck with magic numbers if you ever need to add a new emulator.
If an emulator already runs at full speed and has 100% compatibility, there's sincerely no reason to use the plugins pack over the ABZ Masterpiece Pack.
Ok, so you're basically saying that you know nothing about all the advancements made in recent years. Make some research, you won't believe your eyes. Wiimpathy's Mame 2003+, the WIISX emulators with Lightrec support, Sega 32X emulation, Dosbox with dynarec... just to name the first ones that comes to mind. And yes, lo and behold, even GX emu's where you don't need to navigate the GUI to exit.
I don't even want to talk about platform.ini. Do you realize an outdated version can seriously create a mess with plugins?
Only the Plugins Pack includes the most recent and commonly used version.
Are you suggesting that people should only ever use your theme "just because" and if they ever want to do anything with Wiiflow, they should manually edit and reverse engineer your theme, rather than use one that's already done?
Yes, I'm suggesting it "just because" my theme includes the most complete source menu files (with new updated magic numbers) and a set of icons and buttons that should suit everyone. Yes, even icons for people who still use the old fashioned source menu, instead of sourceflow. Everyone is free to take what they want and switch to another theme with a few clicks. I don't care at all if people won't use my theme, I'm forcing no one to use it.
You seem also confused about the reverse engineering term. Being a much complete source menu, everyone can spend a few seconds of their time to delete some lines from the included .ini files and just keep what they want.
They don't want tiers? With basic text editing it's not a big deal to build a personal menu, copying the desired buttons and adjusting the buttons numbers.
To remove buttons, you do realize that if you include any references to either font_size=0 or width=0 in your theme, with nothing else in the button, then Wiiflow becomes unstable and multisource buttons black screen when launching games? Doesn't really seem like the most straightforward way to do things.
And why the hell you should do such a thing? To remove buttons you just delete lines of text from source_menu.ini, like you say in your post. OR if you're not sure what to keep or not to keep, just hide them using WF interface.
Zebragreen, you think it's a "use my theme" matter? We should all comply to the same most commonly used platform.ini and magic numbers, or it will be a mess with updates.
It's not my fault if it was the first theme to make full use of all WFL's features and became widely used.
To the OP, sorry for going off topic. Use the theme you like best, but for everything else, try to consider avoiding outdated stuff.