Starting with Fire Emblem: Awakening, you can highlight the attack and staff ranges of all enemy units in pink by pressing a button and highlight the ranges of a particular enemy unit in red by moving the cursor on it and pressing a button. This feature has proven to be so useful, fans backported it into previous entries. It makes the games so much more playable because you don't have to constantly check and remember enemy ranges.
The problem is it is notably absent in Advance Wars 1+2: Re-Boot Camp. They added a feature to restart your turn which I refuse to use because I consider it a form of cheating. Highlighting enemy attack ranges would make the games easier but not in a way which I consider to be cheating. It's a UI improvement.
Correction: highlighting all enemy attack ranges was first implemented in Fire Emblem: Shadow Dragon.
The problem is it is notably absent in Advance Wars 1+2: Re-Boot Camp. They added a feature to restart your turn which I refuse to use because I consider it a form of cheating. Highlighting enemy attack ranges would make the games easier but not in a way which I consider to be cheating. It's a UI improvement.
Correction: highlighting all enemy attack ranges was first implemented in Fire Emblem: Shadow Dragon.
Last edited by ragnarok_approaches123,