3DS Themer Log - Day 3 Part 1

After a short amount of searching, I found the tools I needed to extract some more assets from Tsuisou, which gave to more voices, sound effects, foreground characters, and backgrounds. The characters have frames that could work as animated blinking and mouth moving, but otherwise, not particularly useful. The backgrounds as well have fairly limited uses.

With the enormous amount of audio assets, I decided to finish up picking the rest of the sound effects for just the Haruhi theme. Quality between the in-game visual novel and other sections of the game actually had varying quality, so I decided to grab all of the voice clips from the same section of the game.

After finalizing the audio files I'm going to use, I still had the issue of the top screen layout. I made a small dancing letter H as a test animation to see how that would look, and took a break as well. Interestingly enough, while thinking about what I could do for the top screen, I tried to consider what image assets I had available to all of the characters. It ended up coming down to:
- I have a relatively limited amount of individual visual assets for any character that isn't the 3 heroines.
- There are a variety of premade, tasteful wallpapers that I could possibly use.
- Some sort of patterning background would be the most viable way to use a render AND have it loop for the 3ds screen scroll.

While thinking about them, I realized I could utilize some sort of collage styled background so that I wouldn't need to rely primarily on just renders AND could use the great backgrounds that are already around (with similar artwork). After coming up with the actual idea, coming up with a layout was easy enough and the results are acceptable.
axt2uZK.png


With that complete, there is only the bottom screen, folder icons, and coloration to really worry about. As a plus, since the template was set up fairly well, the rest of the top screens for the other cast members should be fairly easy and since the H background images are not part of the main focus, I don't explicitly NEED to have that specific cast member in the shot thanks to how little is actually shown. The only real issue is that in order to fit the images into the H outlines well, sometimes a little artwork extrapolation is needed (I'm manually adding extra bits as needed).

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