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Yifan Lu releases psvimgtools, a Vita Backup Decrypter
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<blockquote data-quote="Deleted User" data-source="post: 7112102"><p>Did anybody get the psvimg creation tool working yet? I'm not really having much luck with this myself for some strange reason...</p><p></p><p>[p]C:\Users\Owner\Downloads\PSVita_2\psvimgtools-0.1-win64>psvimg-create -n app -K <em>*insert key*</em> ux0_temp_game_PCSI00009_app_PCSI00009 .</p><p>WARNING: skipping ux0_temp_game_PCSI00009_app_PCSI00009/bridge_prx.suprx because it is not a directory!</p><p>WARNING: skipping ux0_temp_game_PCSI00009_app_PCSI00009/eboot.bin because it is not a directory!</p><p>WARNING: skipping ux0_temp_game_PCSI00009_app_PCSI00009/managed because VITA_PATH.TXT is not found!</p><p>WARNING: skipping ux0_temp_game_PCSI00009_app_PCSI00009/module because VITA_PATH.TXT is not found!</p><p>WARNING: skipping ux0_temp_game_PCSI00009_app_PCSI00009/mono_prx.suprx because it is not a directory!</p><p>WARNING: skipping ux0_temp_game_PCSI00009_app_PCSI00009/resource because VITA_PATH.TXT is not found!</p><p>WARNING: skipping ux0_temp_game_PCSI00009_app_PCSI00009/sce_module because VITA_PATH.TXT is not found!</p><p>WARNING: skipping ux0_temp_game_PCSI00009_app_PCSI00009/sce_pfs because VITA_PATH.TXT is not found!</p><p>WARNING: skipping ux0_temp_game_PCSI00009_app_PCSI00009/sce_sys because VITA_PATH.TXT is not found!</p><p>WARNING: skipping ux0_temp_game_PCSI00009_app_PCSI00009/UnityDevelopmentPlayer.self because it is not a directory!</p><p>WARNING: skipping ux0_temp_game_PCSI00009_app_PCSI00009/UnityReleasePlayer.self because it is not a directory!</p><p>WARNING: skipping ux0_temp_game_PCSI00009_app_PCSI00009/VITA_PATH.TXT because it is not a directory!</p><p>created ./app.psvimg (size: 20, content size: 0)</p><p>created ./app.psvmd[/p]</p><p>The "ux0_temp_game_PCSI00009_app_PCSI00009" contains all my extracted files.</p><p>But I can't understand for the life of me why VITA_PATH.TXT isn't being found, and when it does end up being found (see bottom of the log), it says it's "not a directory"... <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite5" alt=":blink:" title="blink :blink:" loading="lazy" data-shortname=":blink:" /></p><p></p><p>I was looking at the readme, however nothing was really making a lick of sense to me:</p><p>[p]<em><span style="font-size: 12px">The pack input directory should follow the same format as the output of psvimg-extract. This means a separate directory for each backup set (there may only be one set, in which your input directory will contain one subdirectory) each with a VITA_PATH.TXT file specifying the Vita path and optionally a VITA_DATA.BIN file if the set is a file.</span></em>[/p]</p><p></p><p>I have tried many different input folders, such as "ux0/temp/game/PCSI00009/app/PCSI00009", removing the 'ux0' part from the path, and even just "PCSI0009", but I just get the same old output...</p><p></p><p>Any ideas as to how I can get this actually working? I sure hope this isn't a bug, and it's just my stupidity... <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite15" alt=":unsure:" title="unsure :unsure:" loading="lazy" data-shortname=":unsure:" /></p></blockquote><p></p>
[QUOTE="Deleted User, post: 7112102"] Did anybody get the psvimg creation tool working yet? I'm not really having much luck with this myself for some strange reason... [p]C:\Users\Owner\Downloads\PSVita_2\psvimgtools-0.1-win64>psvimg-create -n app -K [I]*insert key*[/I] ux0_temp_game_PCSI00009_app_PCSI00009 . WARNING: skipping ux0_temp_game_PCSI00009_app_PCSI00009/bridge_prx.suprx because it is not a directory! WARNING: skipping ux0_temp_game_PCSI00009_app_PCSI00009/eboot.bin because it is not a directory! WARNING: skipping ux0_temp_game_PCSI00009_app_PCSI00009/managed because VITA_PATH.TXT is not found! WARNING: skipping ux0_temp_game_PCSI00009_app_PCSI00009/module because VITA_PATH.TXT is not found! WARNING: skipping ux0_temp_game_PCSI00009_app_PCSI00009/mono_prx.suprx because it is not a directory! WARNING: skipping ux0_temp_game_PCSI00009_app_PCSI00009/resource because VITA_PATH.TXT is not found! WARNING: skipping ux0_temp_game_PCSI00009_app_PCSI00009/sce_module because VITA_PATH.TXT is not found! WARNING: skipping ux0_temp_game_PCSI00009_app_PCSI00009/sce_pfs because VITA_PATH.TXT is not found! WARNING: skipping ux0_temp_game_PCSI00009_app_PCSI00009/sce_sys because VITA_PATH.TXT is not found! WARNING: skipping ux0_temp_game_PCSI00009_app_PCSI00009/UnityDevelopmentPlayer.self because it is not a directory! WARNING: skipping ux0_temp_game_PCSI00009_app_PCSI00009/UnityReleasePlayer.self because it is not a directory! WARNING: skipping ux0_temp_game_PCSI00009_app_PCSI00009/VITA_PATH.TXT because it is not a directory! created ./app.psvimg (size: 20, content size: 0) created ./app.psvmd[/p] The "ux0_temp_game_PCSI00009_app_PCSI00009" contains all my extracted files. But I can't understand for the life of me why VITA_PATH.TXT isn't being found, and when it does end up being found (see bottom of the log), it says it's "not a directory"... :blink: I was looking at the readme, however nothing was really making a lick of sense to me: [p][I][SIZE=3]The pack input directory should follow the same format as the output of psvimg-extract. This means a separate directory for each backup set (there may only be one set, in which your input directory will contain one subdirectory) each with a VITA_PATH.TXT file specifying the Vita path and optionally a VITA_DATA.BIN file if the set is a file.[/SIZE][/I][/p] I have tried many different input folders, such as "ux0/temp/game/PCSI00009/app/PCSI00009", removing the 'ux0' part from the path, and even just "PCSI0009", but I just get the same old output... Any ideas as to how I can get this actually working? I sure hope this isn't a bug, and it's just my stupidity... :unsure: [/QUOTE]
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