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[WIP] (More) undertale_techdemo
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<blockquote data-quote="Kitlith" data-source="post: 6427302" data-attributes="member: 381890"><p>Well... huh. Lolzvid appearantly deleted his repository from github, so it shows up that I forked it from Xavyrr now. Interesting.</p><p></p><p>It is a fact that I'll have to take my repo down temporarilly from github to remove all copyrighted content from history eventually, but I wasn't expecting the original repo to go away. Ah well.</p><p></p><p>In other news... I'm about to get to working more on this today. Laptop with broken hinge doesn't help, along with reinstalling my OS (now using arch linux, yay). Or being busy with Fanimecon. But, goodie, that's all over, getting back to it. I implemented a bad form of fading that works as long as you don't have sprites overlapping eachother... which, obviously, they are.</p><p></p><p>I'm thinking of implementing some form of states... but that comes after fixing fading and doing some more revamps to audio. (being able to play sound effects, switching between music?) And maybe after adding a configuration file. I also need to work more on the pr for 3ds_portlibs. We'll see what happens.</p><p></p><p><span style="font-size: 10px"><em>And we're all waiting full of LOVE to see this finished. Just please don't go after the developer...</em></span></p></blockquote><p></p>
[QUOTE="Kitlith, post: 6427302, member: 381890"] Well... huh. Lolzvid appearantly deleted his repository from github, so it shows up that I forked it from Xavyrr now. Interesting. It is a fact that I'll have to take my repo down temporarilly from github to remove all copyrighted content from history eventually, but I wasn't expecting the original repo to go away. Ah well. In other news... I'm about to get to working more on this today. Laptop with broken hinge doesn't help, along with reinstalling my OS (now using arch linux, yay). Or being busy with Fanimecon. But, goodie, that's all over, getting back to it. I implemented a bad form of fading that works as long as you don't have sprites overlapping eachother... which, obviously, they are. I'm thinking of implementing some form of states... but that comes after fixing fading and doing some more revamps to audio. (being able to play sound effects, switching between music?) And maybe after adding a configuration file. I also need to work more on the pr for 3ds_portlibs. We'll see what happens. [SIZE=2][I]And we're all waiting full of LOVE to see this finished. Just please don't go after the developer...[/I][/SIZE] [/QUOTE]
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Psionic Roshambo
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Psionic Roshambo
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impossible thing accomplished today lol
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Xdqwerty
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im back
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Xdqwerty
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@Psionic Roshambo
, would you recommend playing n64 games on a ps3 through retroarch?
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32 minutes ago
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Psionic Roshambo
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Hmmm it's been a long time since I messed with Retroarch on the PS3 but probably most of the games will run just fine
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Psionic Roshambo
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Maybe KI Gold will have the same problems but overall everything else should run fine
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Xdqwerty
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there is a fork of the ps3 version of retroarch
22 minutes ago
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Xdqwerty
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https://www.psx-place.com/threads/retroarch-ce-unofficial-psx-place-community-edition.32272/
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Psionic Roshambo
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Yes there has been for a long time
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Psionic Roshambo
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Back when I was messing with it the UI kinda sucked but it worked fine
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Psionic Roshambo
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Not sure if RetroArch has improved it's UI or not
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Xdqwerty
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, I think back then it was the same as nowadays
18 minutes ago
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Xdqwerty
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idk
16 minutes ago
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Xdqwerty
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@Psionic Roshambo
, checked the core list and there is no n64 core for that fork/version of retroarch
9 minutes ago
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Xdqwerty
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sad
9 minutes ago
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Xdqwerty
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through apparently theres a wii64 version for ps3
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https://www.psx-place.com/threads/n...surfaces-9-years-after-first-announced.29604/
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might look for one on yt
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might look for one on yt
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