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Nintendo Wii U
WiiU's CPU weaker than 360/PS3
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<blockquote data-quote="DiscostewSM" data-source="post: 4424727" data-attributes="member: 157500"><p>I honestly think that when Nintendo made the comment about Wii games not being upscaled was that they were referring to it being unable to <strong>render</strong> at any resolution than what it was originally designed for. We've already seen them handle upscaling via filters with DS games on the 3DS, and that system's ability to render is based on a 48-scanline buffer sent directly to the screen on the DS (but to a separate buffer on the 3DS to apply the scale filters), not full-screen buffers than modern GPUs are capable of. So in essence, I believe that filtering would be used on Wii games at HD resolutions. It won't be sharp as HD, but it won't be blocky either.</p></blockquote><p></p>
[QUOTE="DiscostewSM, post: 4424727, member: 157500"] I honestly think that when Nintendo made the comment about Wii games not being upscaled was that they were referring to it being unable to [b]render[/b] at any resolution than what it was originally designed for. We've already seen them handle upscaling via filters with DS games on the 3DS, and that system's ability to render is based on a 48-scanline buffer sent directly to the screen on the DS (but to a separate buffer on the 3DS to apply the scale filters), not full-screen buffers than modern GPUs are capable of. So in essence, I believe that filtering would be used on Wii games at HD resolutions. It won't be sharp as HD, but it won't be blocky either. [/QUOTE]
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