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<blockquote data-quote="Debug" data-source="post: 3821186" data-attributes="member: 281706"><p>@dexter222 The problem with the MD5 algorithm being slow comes in when one of the 3 or 4 bugs that causes all Md5 hashes to vanish and you need to recalculate the MD5 for 500+ games</p><p>or when transferring to another drive to backup data or install a game from disc the MD5 calculation while transferring slows down transfers substantially and tests with or without transfer MD5 calc enabled show a large speed difference with the MD5 being calculated when transfering but with it turned off you loose an important feature</p><p></p><p>also the WBFS files have a spot for MD5 in the header i think if memory serves me would it not be productive to use this also in some way?</p><p></p><p>there are numerous very fast MD5 algorithms available with optional threading and better disc IO and somewhere in this very thread the author says he knows it is a very bad implementation and it was something he was going to fix</p><p></p><p>additionally i am sure some of the IO itself can be sped up with some options for the buffering / caching / disc cache / threading being exposed to users</p><p></p><p></p><p>if the author is not going to fix anything he should release the source on Google Code or something so people can modify and branch from it to fix the annoying bugs and add the features people really want</p><p></p><p>does anyone have a working current valid email for the author?</p><p></p><p>has anyone been in contact with the author lately?</p></blockquote><p></p>
[QUOTE="Debug, post: 3821186, member: 281706"] @dexter222 The problem with the MD5 algorithm being slow comes in when one of the 3 or 4 bugs that causes all Md5 hashes to vanish and you need to recalculate the MD5 for 500+ games or when transferring to another drive to backup data or install a game from disc the MD5 calculation while transferring slows down transfers substantially and tests with or without transfer MD5 calc enabled show a large speed difference with the MD5 being calculated when transfering but with it turned off you loose an important feature also the WBFS files have a spot for MD5 in the header i think if memory serves me would it not be productive to use this also in some way? there are numerous very fast MD5 algorithms available with optional threading and better disc IO and somewhere in this very thread the author says he knows it is a very bad implementation and it was something he was going to fix additionally i am sure some of the IO itself can be sped up with some options for the buffering / caching / disc cache / threading being exposed to users if the author is not going to fix anything he should release the source on Google Code or something so people can modify and branch from it to fix the annoying bugs and add the features people really want does anyone have a working current valid email for the author? has anyone been in contact with the author lately? [/QUOTE]
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