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Why was Minecraft never released for Wii?
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<blockquote data-quote="Coto" data-source="post: 8491437" data-attributes="member: 255070"><p>actually the New3DS CPU arquitecture is built around power saving features, where the Wii doesn't. That alone means the Wii can outperform 1 or even two New3DS cores on raw integer decoding (also having way more registers to spare means less context switches). The new 3DS has VFP11 but Wii PowerPC750 has FPU ("paired singles") and over 40 SIMD instructions.</p><p></p><p></p><p>Basically Wii games ported to New 3DS need not to be downgraded if such effects like normal mapping aren't supported. Because the TEV unit on the Wii doesn't do newer shaders (of which PICA200 can do), these must be handled through software. This is where the 3DS/N3DS wins.</p><p></p><p>On the other hand games that did actually have high polygon count such as Xenoblade, yeah these had to be downgraded because the engine didn't really use much shader features, but rather relied on the huge system's poly power.</p><p></p><p>As far as emulation goes, I wonder how well GBA emulation does on gamecube vs the 3DS(and N3DS): (exclude virtualization GBA VC because that doesn't really stress the comparison described here)</p><p></p><p><a href="https://www.gc-forever.com/forums/viewtopic.php?t=3129" target="_blank">https://www.gc-forever.com/forums/viewtopic.php?t=3129</a></p><p></p><p>oh look, the guy you quoted posted something he actually knows!</p></blockquote><p></p>
[QUOTE="Coto, post: 8491437, member: 255070"] actually the New3DS CPU arquitecture is built around power saving features, where the Wii doesn't. That alone means the Wii can outperform 1 or even two New3DS cores on raw integer decoding (also having way more registers to spare means less context switches). The new 3DS has VFP11 but Wii PowerPC750 has FPU ("paired singles") and over 40 SIMD instructions. Basically Wii games ported to New 3DS need not to be downgraded if such effects like normal mapping aren't supported. Because the TEV unit on the Wii doesn't do newer shaders (of which PICA200 can do), these must be handled through software. This is where the 3DS/N3DS wins. On the other hand games that did actually have high polygon count such as Xenoblade, yeah these had to be downgraded because the engine didn't really use much shader features, but rather relied on the huge system's poly power. As far as emulation goes, I wonder how well GBA emulation does on gamecube vs the 3DS(and N3DS): (exclude virtualization GBA VC because that doesn't really stress the comparison described here) [URL]https://www.gc-forever.com/forums/viewtopic.php?t=3129[/URL] oh look, the guy you quoted posted something he actually knows! [/QUOTE]
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I've never used a disposable, seems like a waste. kinda cool idea tho. It would be nice to have vape built in to a cell phone even. "The iVape"
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I was hoping I could add a custom ROM to this fire HD 10 tablet but guess no one's made twrp available
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Root it? Lol
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That shit is so locked down, tighter than a nun's ass
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You can remove the bloat ware and ads easily but can't install a rom
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