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Why the lifespan of SSD decrease when you load Cemu on it?
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<blockquote data-quote="Xalphenos" data-source="post: 7255006" data-attributes="member: 412485"><p>Very little if any IMHO. Speaking of pc gaming in general the benefit to having a game on an ssd is faster load times. Your not going to get an appreciable boost in framerates. Now to speak anecdotally about cemu. Prior to 1.7.3d I ran cemu off my ssd. Afterwards with the introduction to updates and dlc being stored in the mlc01 folder I moved cemu back to my mechanical hdd. I personally noticed no difference. I ran games from the mechanical drive in both cases. </p><p></p><p>Now if loading game data from the hdd was the bottleneck then moving the game over to the ssd would help. I do not believe this to be the case with BotW or with cemu in general. In fact I just ran some testing to make sure i'm not giving you poor information. Outside of the shader compiling at the launch of a game my hdd has remained under 10% usage. The usage happens just as you would expect. During loading. Running around in a given area hdd use is 0 most of the time with infrequent blips up to 3% to 5%. You would need to monitor this for yourself though to see if your system would benefit. </p><p></p><p>If you don't intend on putting the OS and the page file on the ssd I would not suggest buying one. Put that money toward a new cpu/motherboard/ram combo. </p><p></p><p>Also Gerbilsoft is technically correct. In general you don't need much of a page file with 16gb of ram. However it's been reported that BOTW with a >9k cache and an nvida card can eat up to 30gb of ram. If you disable pagefile then the moment you need more than 16gb cemu will crash. Using my own self generated 4.5k cache I get up to about 11gb ram usage during the shader loading at game launch.</p></blockquote><p></p>
[QUOTE="Xalphenos, post: 7255006, member: 412485"] Very little if any IMHO. Speaking of pc gaming in general the benefit to having a game on an ssd is faster load times. Your not going to get an appreciable boost in framerates. Now to speak anecdotally about cemu. Prior to 1.7.3d I ran cemu off my ssd. Afterwards with the introduction to updates and dlc being stored in the mlc01 folder I moved cemu back to my mechanical hdd. I personally noticed no difference. I ran games from the mechanical drive in both cases. Now if loading game data from the hdd was the bottleneck then moving the game over to the ssd would help. I do not believe this to be the case with BotW or with cemu in general. In fact I just ran some testing to make sure i'm not giving you poor information. Outside of the shader compiling at the launch of a game my hdd has remained under 10% usage. The usage happens just as you would expect. During loading. Running around in a given area hdd use is 0 most of the time with infrequent blips up to 3% to 5%. You would need to monitor this for yourself though to see if your system would benefit. If you don't intend on putting the OS and the page file on the ssd I would not suggest buying one. Put that money toward a new cpu/motherboard/ram combo. Also Gerbilsoft is technically correct. In general you don't need much of a page file with 16gb of ram. However it's been reported that BOTW with a >9k cache and an nvida card can eat up to 30gb of ram. If you disable pagefile then the moment you need more than 16gb cemu will crash. Using my own self generated 4.5k cache I get up to about 11gb ram usage during the shader loading at game launch. [/QUOTE]
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