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where should i begin with the 2d metroid games?
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<blockquote data-quote="emcintosh" data-source="post: 10282053" data-attributes="member: 407491"><p>TL;DR: It doesn't really matter, but I'd recommend saving the oldest two (NEStroid, Metroid II) and the newest two (Samus Returns, Dread) for later.</p><p></p><p>Excessively detailed response:</p><p>Start with Zero Mission. There are hacks to remove the where-to-go-next guidance.</p><p></p><p>Play Fusion before Dread, which is its sequel.</p><p></p><p>I personally would recommend playing Metroid II in some form before Super, so the title screen and ending will make more sense. You have a choice of improvement tweaks - convert it to a GBA ROM with Goomba (not Goomba Color!) and set border=none from the L+R menu to get the world in widescreen (with sprites popping in at the normal boundaries of the screen), or get the colourisation hack from romhacking.net. The fan-made AM2R modernises the game but in making it brighter it loses some of the oppressive atmosphere of being alone on a planet where everything wants to kill you, for the purpose of exterminating an entire species. Samus Returns on 3DS is more different from the original.</p><p></p><p>I would also recommend the Redux hack for Super, which makes the controls more like the GBA games - L to aim diagonally, hold R to switch to missiles. You can also optionally turn the gravity up to resemble the GBA games, if you don't get on with the OG floaty feel. BSNES-HD (including on Switch with several of the beta versions in RetroArch) supports proper widescreen where enemies don't appear out of nowhere.</p><p></p><p>I wouldn't bother with NEStroid, but if you want to give it a go with some QoL improvements, there are hacks to add a map, restart with full energy to reduce grinding &c.</p></blockquote><p></p>
[QUOTE="emcintosh, post: 10282053, member: 407491"] TL;DR: It doesn't really matter, but I'd recommend saving the oldest two (NEStroid, Metroid II) and the newest two (Samus Returns, Dread) for later. Excessively detailed response: Start with Zero Mission. There are hacks to remove the where-to-go-next guidance. Play Fusion before Dread, which is its sequel. I personally would recommend playing Metroid II in some form before Super, so the title screen and ending will make more sense. You have a choice of improvement tweaks - convert it to a GBA ROM with Goomba (not Goomba Color!) and set border=none from the L+R menu to get the world in widescreen (with sprites popping in at the normal boundaries of the screen), or get the colourisation hack from romhacking.net. The fan-made AM2R modernises the game but in making it brighter it loses some of the oppressive atmosphere of being alone on a planet where everything wants to kill you, for the purpose of exterminating an entire species. Samus Returns on 3DS is more different from the original. I would also recommend the Redux hack for Super, which makes the controls more like the GBA games - L to aim diagonally, hold R to switch to missiles. You can also optionally turn the gravity up to resemble the GBA games, if you don't get on with the OG floaty feel. BSNES-HD (including on Switch with several of the beta versions in RetroArch) supports proper widescreen where enemies don't appear out of nowhere. I wouldn't bother with NEStroid, but if you want to give it a go with some QoL improvements, there are hacks to add a map, restart with full energy to reduce grinding &c. [/QUOTE]
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