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<blockquote data-quote="HowardC" data-source="post: 1382689" data-attributes="member: 124269"><p>I understand that, loes, but I don't want to set up a situation where the people that are helping me are going to get bricked as a result. I haven't quit anything... what I've done is took a hard look and re-evaluated how u8tool should work. My conclusion is that it should work how it does currently as the other methods out there are simply too cumbersome (u8coes, for example, sucks because you can't change file names or remove files in a archive built with it, and u8 pack makes you painstakingly add one file at a time ). What I am doing is adding as many checks as I can before it becomes hard work to add checks. I already had a check in place that didn't allow you to save a 0.app unless a banner.bin and icon.bin were in the archive, but apparently that wasn't enough. What I've done is added name-based checks on all the sensitive files including 0.app banner.bin and icon.bin. If you try to pack those files with the wrong header or improper compression then you'll get a big error message and the file won't save and it'll set the correct settings. Also there is a new "get settings from source file" option in which you point to a file (hopefully the original) and it gets the settings from this. Unlike u8coes this is OPTIONAL, so it won't slow power users down. </p><p></p><p>It'll be released after I've done more testing to ensure the checks are working. </p><p></p><p>Btw I also think I've figured out the save icon issue with the icon generator, but I need to test it. It was something that wasn't on my end. </p><p></p><p>I think this unbricking dongle the net is talking about will probably do the trick as it explicitly mentions a brick caused by a corrupted main archive file on a channel (read a bad 0.app). </p><p></p><p>Also infectus has a multi-console modchip that allows re-flashing of the flash drive apparently, but I don't know how difficult it is to install, if it can install on a bricked wii, or if it can solve this problem. </p><p></p><p>I looked into all of this, because I've put too much faith in wanikoko's wad manager apparently. I've screwed up some banners myself pretty bad, even the 0.app and it's always caught it so I figured that the installer would catch any major issues. The only difference between my tools and the others and my potential brick-makers and you guys is the lz77 compression. Apparently his installer doesn't catch that and adding lz77 compression to a 0.app must brick your wii. </p><p></p><p>But myself, I always check anything I'm gonna put on my wii in a hex editor first.</p></blockquote><p></p>
[QUOTE="HowardC, post: 1382689, member: 124269"] I understand that, loes, but I don't want to set up a situation where the people that are helping me are going to get bricked as a result. I haven't quit anything... what I've done is took a hard look and re-evaluated how u8tool should work. My conclusion is that it should work how it does currently as the other methods out there are simply too cumbersome (u8coes, for example, sucks because you can't change file names or remove files in a archive built with it, and u8 pack makes you painstakingly add one file at a time ). What I am doing is adding as many checks as I can before it becomes hard work to add checks. I already had a check in place that didn't allow you to save a 0.app unless a banner.bin and icon.bin were in the archive, but apparently that wasn't enough. What I've done is added name-based checks on all the sensitive files including 0.app banner.bin and icon.bin. If you try to pack those files with the wrong header or improper compression then you'll get a big error message and the file won't save and it'll set the correct settings. Also there is a new "get settings from source file" option in which you point to a file (hopefully the original) and it gets the settings from this. Unlike u8coes this is OPTIONAL, so it won't slow power users down. It'll be released after I've done more testing to ensure the checks are working. Btw I also think I've figured out the save icon issue with the icon generator, but I need to test it. It was something that wasn't on my end. I think this unbricking dongle the net is talking about will probably do the trick as it explicitly mentions a brick caused by a corrupted main archive file on a channel (read a bad 0.app). Also infectus has a multi-console modchip that allows re-flashing of the flash drive apparently, but I don't know how difficult it is to install, if it can install on a bricked wii, or if it can solve this problem. I looked into all of this, because I've put too much faith in wanikoko's wad manager apparently. I've screwed up some banners myself pretty bad, even the 0.app and it's always caught it so I figured that the installer would catch any major issues. The only difference between my tools and the others and my potential brick-makers and you guys is the lz77 compression. Apparently his installer doesn't catch that and adding lz77 compression to a 0.app must brick your wii. But myself, I always check anything I'm gonna put on my wii in a hex editor first. [/QUOTE]
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