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Nintendo DS
Vanilla-Conquer: Nintendo DSi port
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<blockquote data-quote="mrparrot2" data-source="post: 9900222" data-attributes="member: 575083"><p>Can you please elaborate on this "NOR section of whatever flash carts"? Can I just throw a pointer there and read it as if it were RAM?</p><p></p><p>It is not exactly read-only. The game does some tricks writing into some sprite headers in order to avoid decompressing them each frame (sprites are stored using RLE compression in the filesystem) as long as the system has memory available. That engine I know very well because I had to patch it for it to work with DSi, so I think this is not a big deal. The game also disables this cache if it detects it went out of memory.</p><p></p><p>Sound effects are cached too, but that is read-only. It has its own compression algorithm but I managed to get the ARM7 to decompress them into a circular buffer. But I wonder how the ARM7 will behave reading stuff from the expansion pak.</p><p></p><p>But since the major bottleneck in performance of this game is actually its AI and it should not consume much memory, I think this is doable.</p></blockquote><p></p>
[QUOTE="mrparrot2, post: 9900222, member: 575083"] Can you please elaborate on this "NOR section of whatever flash carts"? Can I just throw a pointer there and read it as if it were RAM? It is not exactly read-only. The game does some tricks writing into some sprite headers in order to avoid decompressing them each frame (sprites are stored using RLE compression in the filesystem) as long as the system has memory available. That engine I know very well because I had to patch it for it to work with DSi, so I think this is not a big deal. The game also disables this cache if it detects it went out of memory. Sound effects are cached too, but that is read-only. It has its own compression algorithm but I managed to get the ARM7 to decompress them into a circular buffer. But I wonder how the ARM7 will behave reading stuff from the expansion pak. But since the major bottleneck in performance of this game is actually its AI and it should not consume much memory, I think this is doable. [/QUOTE]
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Xdqwerty
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Xdqwerty
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Either that or their old games were unfinished aswell but we can't notice it
Today at 12:10 AM
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Psionic Roshambo
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I like that games can be fixed after the fact, hate that it's being abused via beta tests... And DLC... I was a 7800 owner back in the day and loved Impossible Mission, turns out I couldn't beat it because it was actually impossible lol
Today at 12:14 AM
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Psionic Roshambo
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I never knew about it at the time but a fixed version was available but you had to mail in your broken copy lol
Today at 12:15 AM
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Psionic Roshambo
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So that version is semi rare
Today at 12:15 AM
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Xdqwerty
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@Psionic Roshambo
, I have a rom of the ds version of impossible mission
+1
Today at 12:25 AM
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Psionic Roshambo
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https://www.youtube.com/watch?v=S4GojQTu7iI
Today at 12:41 AM
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Xdqwerty
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And sorry but i actually didnt like the game that much
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i love sigma meals,
skibidi slicers!!
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@btjunior
, u sure you arent a preteen?
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@xdquerty im 16
59 minutes ago
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@btjunior
, you act like if you were about 10
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Age on profile 23
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@K3Nv2
, they are faking their age
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@Xdqwerty
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i am 16 but set my birthday to 9/11 lmao
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Yawn
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Brush your teeth
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, i only do that in the mornings
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