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<blockquote data-quote="Sakitoshi" data-source="post: 8527780" data-attributes="member: 303074"><p>your os of choice will always impact performance, the game os of any console is well optimized to take away as little resources as posible and make the games able to use the resources, some go as far as dedicating a cpu core the the os so the remaining cores can handle the game without interfering. android, on the other hand, is an os that isn't suited to that task and has many background tasks that can (and will) take resources away, sure, things like priorities exist but lets say a relatively heavy background task wants to do something and takes away 20% of the resources, the other 80% is still available for the game to use, it looks good on paper but maybe the game needs 90% to run fluidly and is dropping frames because it only has 80% available right now.</p><p>older consoles ran everything on baremetal and that's why it could achieve such amazing things, because devs could use 100% of the resources without restrictions and assign specific parts of the hardware to do certain tasks, something that you can't do when running on top of an os.</p><p></p><p></p><p>even if is just a raspi 3, if it can run dreamcast 100% speed with the standalone emulator it should be able to do the same with the libretro version right??</p><p>and if you are going to play the "bad optimisation" card then do your homework, libretro reicast is well optimized, more than the standalone version at least, so if is a case of bad optimisation the libretro version should run better.</p><p></p><p>the explanation I have for that is that libretro is an api, and using api's, on top of the os api's just adds overhead for how api's work.</p><p>of course the switch is more powerful than a raspi, but if you are careless and start adding layers of overhead because "lol, it doesn't matter, it's powerful" you are gonna be disappointed by the result.</p></blockquote><p></p>
[QUOTE="Sakitoshi, post: 8527780, member: 303074"] your os of choice will always impact performance, the game os of any console is well optimized to take away as little resources as posible and make the games able to use the resources, some go as far as dedicating a cpu core the the os so the remaining cores can handle the game without interfering. android, on the other hand, is an os that isn't suited to that task and has many background tasks that can (and will) take resources away, sure, things like priorities exist but lets say a relatively heavy background task wants to do something and takes away 20% of the resources, the other 80% is still available for the game to use, it looks good on paper but maybe the game needs 90% to run fluidly and is dropping frames because it only has 80% available right now. older consoles ran everything on baremetal and that's why it could achieve such amazing things, because devs could use 100% of the resources without restrictions and assign specific parts of the hardware to do certain tasks, something that you can't do when running on top of an os. even if is just a raspi 3, if it can run dreamcast 100% speed with the standalone emulator it should be able to do the same with the libretro version right?? and if you are going to play the "bad optimisation" card then do your homework, libretro reicast is well optimized, more than the standalone version at least, so if is a case of bad optimisation the libretro version should run better. the explanation I have for that is that libretro is an api, and using api's, on top of the os api's just adds overhead for how api's work. of course the switch is more powerful than a raspi, but if you are careless and start adding layers of overhead because "lol, it doesn't matter, it's powerful" you are gonna be disappointed by the result. [/QUOTE]
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