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Nintendo Switch
TX Announces support coming soon for unhackable Switch units
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<blockquote data-quote="p2697" data-source="post: 8179835" data-attributes="member: 457533"><p>Although people talk about TX taking open source code, the fact is the community has also taken something from them in sigpatches.</p><p></p><p></p><p></p><p>This is outdated information.</p><p></p><p>The simple truth is, you can run any game, with any DLC right now without using SX OS. If you have the sigpatches and get Devmenu installed as an NSP then it's pretty much exacty the same as using SX OS at that point.</p><p></p><p>The only missing feature is using XCI - which I imagine will die out anyway as them being larger, loading slower and launching via cartridge emulation meaning compability is not 100%, there is real no incentive to use XCI if you are starting today.</p><p></p><p>The OS is a much, <strong>much </strong>tougher sell then it was a week ago, so it's not surpsing they annouce this.</p></blockquote><p></p>
[QUOTE="p2697, post: 8179835, member: 457533"] Although people talk about TX taking open source code, the fact is the community has also taken something from them in sigpatches. This is outdated information. The simple truth is, you can run any game, with any DLC right now without using SX OS. If you have the sigpatches and get Devmenu installed as an NSP then it's pretty much exacty the same as using SX OS at that point. The only missing feature is using XCI - which I imagine will die out anyway as them being larger, loading slower and launching via cartridge emulation meaning compability is not 100%, there is real no incentive to use XCI if you are starting today. The OS is a much, [B]much [/B]tougher sell then it was a week ago, so it's not surpsing they annouce this. [/QUOTE]
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