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<blockquote data-quote="Sono" data-source="post: 9357674" data-attributes="member: 373734"><p>Basically this. GBA mode runs on actual GBA hardware, which doesn't support going higher than 32Megs due to how the ROM is presented to the CPU.</p><p>And there was never a need to bypass this limit, because all retail games fit into this space.</p><p></p><p>I know GBA Video is an exception, but it had a special chip inside the cartridge, which could change / "fool" how the CPU sees the cartridge. Effectively it still has seen a 32Meg cartridge, but what the CPU sees could be magically changed by "writing" into the cartridge in a way the magic chip understood, and it would present different data to the CPU depending on what was written.</p><p></p><p>But here is the kicker: even if there was a magical way to change the way the CPU sees the cartridge so it could see more ROM at once, you most likely still couldn't access more than 32Megs, because the cartridge is emulated in hardware on the 3DS, and it's most likely that Nintendo only hooked up 32Megs worth of ROM space to the cartridge emulator, so the GBA hardware can still only see 32Megs, even if more ROM space were unlocked somehow.</p></blockquote><p></p>
[QUOTE="Sono, post: 9357674, member: 373734"] Basically this. GBA mode runs on actual GBA hardware, which doesn't support going higher than 32Megs due to how the ROM is presented to the CPU. And there was never a need to bypass this limit, because all retail games fit into this space. I know GBA Video is an exception, but it had a special chip inside the cartridge, which could change / "fool" how the CPU sees the cartridge. Effectively it still has seen a 32Meg cartridge, but what the CPU sees could be magically changed by "writing" into the cartridge in a way the magic chip understood, and it would present different data to the CPU depending on what was written. But here is the kicker: even if there was a magical way to change the way the CPU sees the cartridge so it could see more ROM at once, you most likely still couldn't access more than 32Megs, because the cartridge is emulated in hardware on the 3DS, and it's most likely that Nintendo only hooked up 32Megs worth of ROM space to the cartridge emulator, so the GBA hardware can still only see 32Megs, even if more ROM space were unlocked somehow. [/QUOTE]
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