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Nintendo Wii
Turn of zapper gun cursor in FCEU GX?
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<blockquote data-quote="N7Kopper" data-source="post: 8677681" data-attributes="member: 353188"><p>The crosshair is meant to compensate for inaccuracies in the Wiimote pointer compared to an NES Zapper. The inaccuracies come about in part because pointing at a sensor bar that has to estimate the size of your display is naturally not going to work as well as pointing at the screen.</p><p></p><p>Since the Zapper is a lightgun that can simply point at compatible screens (there might be a mod for LCD tellies out there, don't remember) you can simply aim down the sight, while doing that with a Wiimote will put your shots wide every time. Hence the crosshair.</p><p></p><p>If you really don't like the crosshair, you should try pressing buttons that aren't used by the Zapper controller. I admit I don't use (v)Wii for emulation ever since I got a Wii U years ago.</p></blockquote><p></p>
[QUOTE="N7Kopper, post: 8677681, member: 353188"] The crosshair is meant to compensate for inaccuracies in the Wiimote pointer compared to an NES Zapper. The inaccuracies come about in part because pointing at a sensor bar that has to estimate the size of your display is naturally not going to work as well as pointing at the screen. Since the Zapper is a lightgun that can simply point at compatible screens (there might be a mod for LCD tellies out there, don't remember) you can simply aim down the sight, while doing that with a Wiimote will put your shots wide every time. Hence the crosshair. If you really don't like the crosshair, you should try pressing buttons that aren't used by the Zapper controller. I admit I don't use (v)Wii for emulation ever since I got a Wii U years ago. [/QUOTE]
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Turn of zapper gun cursor in FCEU GX?
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