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Trying to VC inject Starflight (Genesis)
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<blockquote data-quote="Dteyn" data-source="post: 2086156" data-attributes="member: 132436"><p>I did a bit more testing and here's what I've come up with. </p><p></p><p>It seems like the patch included with MUSHA doesn't actually do anything to the Starflight ROM. I verified this by two methods, one is just by editing patch.zlib so that it says "# no patches" instead of the patch content. With the patch content removed, the game still loads in the same condition as with the patch code left in.</p><p></p><p>Secondly, looking at the lines in the patch itself, it's comparing against the title ID of the ROM before patching. The patch itself contains two different patches, apparently for different versions of the MUSHA ROM (possibly JP version?). The first patch looks like this, I removed the garbled text (possibly Japanese but didn't show up as such on my screen):</p><p></p><p>[code]>0x180ÂÂÂÂstringÂÂÂÂÂÂÂÂ"GM T-35013 -00"</p><p>0x000332:</p><p>ÂÂÂÂbeshortÂÂÂÂÂÂÂÂ0x4e71 until 0x346</p><p></p><p># (garbled text removed)</p><p>0x00b844:</p><p>ÂÂÂÂbeshortÂÂÂÂÂÂÂÂ0x4e71 x 3ÂÂÂÂÂÂÂÂ# nop</p><p></p><p></p><p># (garbled text removed)[/code]</p><p></p><p>The second patch looks like this:</p><p></p><p>[code]>0x180ÂÂÂÂstringÂÂÂÂÂÂÂÂ"GM T-35046 -00"</p><p></p><p>0x00031a:</p><p>ÂÂÂÂbeshortÂÂÂÂÂÂÂÂ0x602eÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂ# skip check sum</p><p></p><p>0x00058a:</p><p>ÂÂÂÂbelongÂÂÂÂÂÂÂÂ0x0007ff00ÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂ# jsr 0x004472 -> jsr 0x07ff00</p><p>ÂÂÂÂbeshortÂÂÂÂÂÂÂÂ0x4e71,0x4e71ÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂ# ori.bÂÂÂÂ#$03,d0 -> nop; nop</p><p>ÂÂÂÂbeshortÂÂÂÂÂÂÂÂ0x4e71ÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂ# moveq.l #$9a,d5 -> nop</p><p></p><p>0x07ff00:</p><p>ÂÂÂÂbeshortÂÂÂÂÂÂÂÂ0x4eb8,0x4472ÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂ# jsrÂÂÂÂ0x4472.w </p><p>ÂÂÂÂbeshortÂÂÂÂÂÂÂÂ0x0000,0x0003ÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂ# ori.bÂÂÂÂ#$03,d0</p><p>ÂÂÂÂbeshortÂÂÂÂÂÂÂÂ0x7a9aÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂ# moveq.l #$9a,d5</p><p>ÂÂÂÂbeshortÂÂÂÂÂÂÂÂ0x48e7,0x00c0ÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂ# movem.l a0-a1,-(a7)</p><p>ÂÂÂÂbeshortÂÂÂÂÂÂÂÂ0x23fc,0x63e0,0x0000,0x00c0,0x0004ÂÂÂÂ# move.l $63e00000,$00c00004 </p><p>ÂÂÂÂbeshortÂÂÂÂÂÂÂÂ0x41fa,0x0046ÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂ# lea.lÂÂÂÂ$0046(pc),a0 = 0x07ff60</p><p>ÂÂÂÂbeshortÂÂÂÂÂÂÂÂ0x43f9,0x00c0,0x0000ÂÂÂÂÂÂÂÂÂÂÂÂ# lea.l $00c00000,a1</p><p>ÂÂÂÂbeshortÂÂÂÂÂÂÂÂ0x2298ÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂ# move.l (a0)+,(a1)</p><p>ÂÂÂÂbeshortÂÂÂÂÂÂÂÂ0x2298ÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂ# move.l (a0)+,(a1)</p><p>ÂÂÂÂbeshortÂÂÂÂÂÂÂÂ0x2298ÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂ# move.l (a0)+,(a1)</p><p>ÂÂÂÂbeshortÂÂÂÂÂÂÂÂ0x2298ÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂ# move.l (a0)+,(a1)</p><p>ÂÂÂÂbeshortÂÂÂÂÂÂÂÂ0x2298ÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂ# move.l (a0)+,(a1)</p><p>ÂÂÂÂbeshortÂÂÂÂÂÂÂÂ0x2298ÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂ# move.l (a0)+,(a1)</p><p>ÂÂÂÂbeshortÂÂÂÂÂÂÂÂ0x2298ÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂ# move.l (a0)+,(a1)</p><p>ÂÂÂÂbeshortÂÂÂÂÂÂÂÂ0x2298ÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂ# move.l (a0)+,(a1)</p><p>ÂÂÂÂbeshortÂÂÂÂÂÂÂÂ0x23fc,0x6660,0x0000,0x00c0,0x0004ÂÂÂÂ# move.l $66000000,$00c00004 </p><p>ÂÂÂÂbeshortÂÂÂÂÂÂÂÂ0x41fa,0x0042ÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂ# lea.lÂÂÂÂ$0042(pc),a0 = 0x07ff80</p><p>ÂÂÂÂbeshortÂÂÂÂÂÂÂÂ0x43f9,0x00c0,0x0000ÂÂÂÂÂÂÂÂÂÂÂÂ# lea.l $00c00000,a1</p><p>ÂÂÂÂbeshortÂÂÂÂÂÂÂÂ0x2298ÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂ# move.l (a0)+,(a1)</p><p>ÂÂÂÂbeshortÂÂÂÂÂÂÂÂ0x2298ÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂ# move.l (a0)+,(a1)</p><p>ÂÂÂÂbeshortÂÂÂÂÂÂÂÂ0x2298ÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂ# move.l (a0)+,(a1)</p><p>ÂÂÂÂbeshortÂÂÂÂÂÂÂÂ0x2298ÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂ# move.l (a0)+,(a1)</p><p>ÂÂÂÂbeshortÂÂÂÂÂÂÂÂ0x2298ÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂ# move.l (a0)+,(a1)</p><p>ÂÂÂÂbeshortÂÂÂÂÂÂÂÂ0x2298ÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂ# move.l (a0)+,(a1)</p><p>ÂÂÂÂbeshortÂÂÂÂÂÂÂÂ0x2298ÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂ# move.l (a0)+,(a1)</p><p>ÂÂÂÂbeshortÂÂÂÂÂÂÂÂ0x2298ÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂ# move.l (a0)+,(a1)</p><p>ÂÂÂÂbeshortÂÂÂÂÂÂÂÂ0x4cdf,0x0300ÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂ# movem.l (a7)+,a0-a1</p><p>ÂÂÂÂbeshortÂÂÂÂÂÂÂÂ0x4e75ÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂ# rts</p><p></p><p>0x07ff60:</p><p>ÂÂÂÂbelongÂÂÂÂÂÂÂÂ0xffffffff</p><p>ÂÂÂÂbelongÂÂÂÂÂÂÂÂ0xffffffff</p><p>ÂÂÂÂbelongÂÂÂÂÂÂÂÂ0xffffffff</p><p>ÂÂÂÂbelongÂÂÂÂÂÂÂÂ0xffffffff</p><p>ÂÂÂÂbelongÂÂÂÂÂÂÂÂ0xffffffff</p><p>ÂÂÂÂbelongÂÂÂÂÂÂÂÂ0xdddddddd</p><p>ÂÂÂÂbelongÂÂÂÂÂÂÂÂ0xdfffffff</p><p>ÂÂÂÂbelongÂÂÂÂÂÂÂÂ0xdfffffff</p><p>0x07ff80:</p><p>ÂÂÂÂbelongÂÂÂÂÂÂÂÂ0xdfffffff</p><p>ÂÂÂÂbelongÂÂÂÂÂÂÂÂ0xdfffffff</p><p>ÂÂÂÂbelongÂÂÂÂÂÂÂÂ0xdfffffff</p><p>ÂÂÂÂbelongÂÂÂÂÂÂÂÂ0xdfffffff</p><p>ÂÂÂÂbelongÂÂÂÂÂÂÂÂ0xdfffffff</p><p>ÂÂÂÂbelongÂÂÂÂÂÂÂÂ0xdfffffff</p><p>ÂÂÂÂbelongÂÂÂÂÂÂÂÂ0xcccccccc</p><p>ÂÂÂÂbelongÂÂÂÂÂÂÂÂ0xdddddddd[/code]</p><p></p><p>The first line of each patch, >0x180, seems to be comparing with line 0x180 in the ROM. If it matches, then the patch proceeds. In this case it's looking for "GM T-35013" or "GM T-35046", the latter being the title ID of the MUSHA ROM. However when looking at the Starflight ROM, the title ID is "GM T-50216". Because this doesn't match, the emulator doesn't apply the patch to the ROM.</p><p></p><p>Before I figured out the patch data wasn't relevant to Starflight working, I took the patch data for the 35046 patch and applied it to the Musha ROM, then disassembled the clean and patched ROMs using <a href="http://www.thegshi.org/downloads/IRA.zip" target="_blank">IRA</a>. Looking at the disassembly I can see where the patch skips certain sections of code that at first glance definitely seem to be related to checksums. That being said it's strange that the patch has no effect on the Starflight ROM, I also disassembled it and couldn't find any similar routines as the ones that are patched in the Musha ROM.</p><p></p><p>So anyways, if it's not the patch that makes it work... it must be something else entirely.</p><p></p><p>I'll keep digging!</p><p></p><p>PS: As an interesting sidenote, I noticed the name of the ROM file inside the WAD can be changed, so long as you edit the romfile entry inside the config file. For example, instead of renaming the Starflight ROM to "MushaAleste_USA.SGD.zlib", I changed it to "Starflight_USA.SGD.zlib" and then opened up config, changed the romfile entry to point to Starflight_USA.SGD instead of MushaAleste_USA.SGD. I tested this and it works perfectly, I think it's a nice touch and makes the WAD look more "official" if someone unpacks it in the future. <img src="http://gbatemp.net/vanilla/emoticons/smile.gif" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p></blockquote><p></p>
[QUOTE="Dteyn, post: 2086156, member: 132436"] I did a bit more testing and here's what I've come up with. It seems like the patch included with MUSHA doesn't actually do anything to the Starflight ROM. I verified this by two methods, one is just by editing patch.zlib so that it says "# no patches" instead of the patch content. With the patch content removed, the game still loads in the same condition as with the patch code left in. Secondly, looking at the lines in the patch itself, it's comparing against the title ID of the ROM before patching. The patch itself contains two different patches, apparently for different versions of the MUSHA ROM (possibly JP version?). The first patch looks like this, I removed the garbled text (possibly Japanese but didn't show up as such on my screen): [code]>0x180ÂÂÂÂstringÂÂÂÂÂÂÂÂ"GM T-35013 -00" 0x000332: ÂÂÂÂbeshortÂÂÂÂÂÂÂÂ0x4e71 until 0x346 # (garbled text removed) 0x00b844: ÂÂÂÂbeshortÂÂÂÂÂÂÂÂ0x4e71 x 3ÂÂÂÂÂÂÂÂ# nop # (garbled text removed)[/code] The second patch looks like this: [code]>0x180ÂÂÂÂstringÂÂÂÂÂÂÂÂ"GM T-35046 -00" 0x00031a: ÂÂÂÂbeshortÂÂÂÂÂÂÂÂ0x602eÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂ# skip check sum 0x00058a: ÂÂÂÂbelongÂÂÂÂÂÂÂÂ0x0007ff00ÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂ# jsr 0x004472 -> jsr 0x07ff00 ÂÂÂÂbeshortÂÂÂÂÂÂÂÂ0x4e71,0x4e71ÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂ# ori.bÂÂÂÂ#$03,d0 -> nop; nop ÂÂÂÂbeshortÂÂÂÂÂÂÂÂ0x4e71ÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂ# moveq.l #$9a,d5 -> nop 0x07ff00: ÂÂÂÂbeshortÂÂÂÂÂÂÂÂ0x4eb8,0x4472ÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂ# jsrÂÂÂÂ0x4472.w ÂÂÂÂbeshortÂÂÂÂÂÂÂÂ0x0000,0x0003ÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂ# ori.bÂÂÂÂ#$03,d0 ÂÂÂÂbeshortÂÂÂÂÂÂÂÂ0x7a9aÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂ# moveq.l #$9a,d5 ÂÂÂÂbeshortÂÂÂÂÂÂÂÂ0x48e7,0x00c0ÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂ# movem.l a0-a1,-(a7) ÂÂÂÂbeshortÂÂÂÂÂÂÂÂ0x23fc,0x63e0,0x0000,0x00c0,0x0004ÂÂÂÂ# move.l $63e00000,$00c00004 ÂÂÂÂbeshortÂÂÂÂÂÂÂÂ0x41fa,0x0046ÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂ# lea.lÂÂÂÂ$0046(pc),a0 = 0x07ff60 ÂÂÂÂbeshortÂÂÂÂÂÂÂÂ0x43f9,0x00c0,0x0000ÂÂÂÂÂÂÂÂÂÂÂÂ# lea.l $00c00000,a1 ÂÂÂÂbeshortÂÂÂÂÂÂÂÂ0x2298ÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂ# move.l (a0)+,(a1) ÂÂÂÂbeshortÂÂÂÂÂÂÂÂ0x2298ÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂ# move.l (a0)+,(a1) ÂÂÂÂbeshortÂÂÂÂÂÂÂÂ0x2298ÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂ# move.l (a0)+,(a1) ÂÂÂÂbeshortÂÂÂÂÂÂÂÂ0x2298ÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂ# move.l (a0)+,(a1) ÂÂÂÂbeshortÂÂÂÂÂÂÂÂ0x2298ÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂ# move.l (a0)+,(a1) ÂÂÂÂbeshortÂÂÂÂÂÂÂÂ0x2298ÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂ# move.l (a0)+,(a1) ÂÂÂÂbeshortÂÂÂÂÂÂÂÂ0x2298ÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂ# move.l (a0)+,(a1) ÂÂÂÂbeshortÂÂÂÂÂÂÂÂ0x2298ÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂ# move.l (a0)+,(a1) ÂÂÂÂbeshortÂÂÂÂÂÂÂÂ0x23fc,0x6660,0x0000,0x00c0,0x0004ÂÂÂÂ# move.l $66000000,$00c00004 ÂÂÂÂbeshortÂÂÂÂÂÂÂÂ0x41fa,0x0042ÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂ# lea.lÂÂÂÂ$0042(pc),a0 = 0x07ff80 ÂÂÂÂbeshortÂÂÂÂÂÂÂÂ0x43f9,0x00c0,0x0000ÂÂÂÂÂÂÂÂÂÂÂÂ# lea.l $00c00000,a1 ÂÂÂÂbeshortÂÂÂÂÂÂÂÂ0x2298ÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂ# move.l (a0)+,(a1) ÂÂÂÂbeshortÂÂÂÂÂÂÂÂ0x2298ÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂ# move.l (a0)+,(a1) ÂÂÂÂbeshortÂÂÂÂÂÂÂÂ0x2298ÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂ# move.l (a0)+,(a1) ÂÂÂÂbeshortÂÂÂÂÂÂÂÂ0x2298ÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂ# move.l (a0)+,(a1) ÂÂÂÂbeshortÂÂÂÂÂÂÂÂ0x2298ÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂ# move.l (a0)+,(a1) ÂÂÂÂbeshortÂÂÂÂÂÂÂÂ0x2298ÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂ# move.l (a0)+,(a1) ÂÂÂÂbeshortÂÂÂÂÂÂÂÂ0x2298ÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂ# move.l (a0)+,(a1) ÂÂÂÂbeshortÂÂÂÂÂÂÂÂ0x2298ÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂ# move.l (a0)+,(a1) ÂÂÂÂbeshortÂÂÂÂÂÂÂÂ0x4cdf,0x0300ÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂ# movem.l (a7)+,a0-a1 ÂÂÂÂbeshortÂÂÂÂÂÂÂÂ0x4e75ÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂ# rts 0x07ff60: ÂÂÂÂbelongÂÂÂÂÂÂÂÂ0xffffffff ÂÂÂÂbelongÂÂÂÂÂÂÂÂ0xffffffff ÂÂÂÂbelongÂÂÂÂÂÂÂÂ0xffffffff ÂÂÂÂbelongÂÂÂÂÂÂÂÂ0xffffffff ÂÂÂÂbelongÂÂÂÂÂÂÂÂ0xffffffff ÂÂÂÂbelongÂÂÂÂÂÂÂÂ0xdddddddd ÂÂÂÂbelongÂÂÂÂÂÂÂÂ0xdfffffff ÂÂÂÂbelongÂÂÂÂÂÂÂÂ0xdfffffff 0x07ff80: ÂÂÂÂbelongÂÂÂÂÂÂÂÂ0xdfffffff ÂÂÂÂbelongÂÂÂÂÂÂÂÂ0xdfffffff ÂÂÂÂbelongÂÂÂÂÂÂÂÂ0xdfffffff ÂÂÂÂbelongÂÂÂÂÂÂÂÂ0xdfffffff ÂÂÂÂbelongÂÂÂÂÂÂÂÂ0xdfffffff ÂÂÂÂbelongÂÂÂÂÂÂÂÂ0xdfffffff ÂÂÂÂbelongÂÂÂÂÂÂÂÂ0xcccccccc ÂÂÂÂbelongÂÂÂÂÂÂÂÂ0xdddddddd[/code] The first line of each patch, >0x180, seems to be comparing with line 0x180 in the ROM. If it matches, then the patch proceeds. In this case it's looking for "GM T-35013" or "GM T-35046", the latter being the title ID of the MUSHA ROM. However when looking at the Starflight ROM, the title ID is "GM T-50216". Because this doesn't match, the emulator doesn't apply the patch to the ROM. Before I figured out the patch data wasn't relevant to Starflight working, I took the patch data for the 35046 patch and applied it to the Musha ROM, then disassembled the clean and patched ROMs using [url=http://www.thegshi.org/downloads/IRA.zip]IRA[/url]. Looking at the disassembly I can see where the patch skips certain sections of code that at first glance definitely seem to be related to checksums. That being said it's strange that the patch has no effect on the Starflight ROM, I also disassembled it and couldn't find any similar routines as the ones that are patched in the Musha ROM. So anyways, if it's not the patch that makes it work... it must be something else entirely. I'll keep digging! PS: As an interesting sidenote, I noticed the name of the ROM file inside the WAD can be changed, so long as you edit the romfile entry inside the config file. For example, instead of renaming the Starflight ROM to "MushaAleste_USA.SGD.zlib", I changed it to "Starflight_USA.SGD.zlib" and then opened up config, changed the romfile entry to point to Starflight_USA.SGD instead of MushaAleste_USA.SGD. I tested this and it works perfectly, I think it's a nice touch and makes the WAD look more "official" if someone unpacks it in the future. [img]http://gbatemp.net/vanilla/emoticons/smile.gif[/img] [/QUOTE]
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