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Trouble with Affine Backgrounds in NFLib
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<blockquote data-quote="plasturion" data-source="post: 9908984" data-attributes="member: 312650"><p>Ok, seems the error explain much, its all about tiles amount in image (max 256).</p><p>So we have tiled image again that is supported by nds hardware but ...</p><p>[ATTACH=full]322371[/ATTACH]</p><p>Now we can count amount of tiles, dividing lenght of file by 64 (211328/64 = 3302) or (height of this image divide by 8 26416/8 is also 3302) so 3302 unique tiles is too much for nflib support, even 256x256 image will be too big (around 800 tiles). To create background image probably some editor for tiled maps will be handy or working on grids (8x8) in any graphic program. For regular background you could use transforms like rotation or miror, so visualy it could be more than 256 unique tiles, but for affine background you can't do it. It shows clearly map file structure... where affine map file is 2 times smaller and one byte per tile.</p></blockquote><p></p>
[QUOTE="plasturion, post: 9908984, member: 312650"] Ok, seems the error explain much, its all about tiles amount in image (max 256). So we have tiled image again that is supported by nds hardware but ... [ATTACH type="full" alt="tiles.png"]322371[/ATTACH] Now we can count amount of tiles, dividing lenght of file by 64 (211328/64 = 3302) or (height of this image divide by 8 26416/8 is also 3302) so 3302 unique tiles is too much for nflib support, even 256x256 image will be too big (around 800 tiles). To create background image probably some editor for tiled maps will be handy or working on grids (8x8) in any graphic program. For regular background you could use transforms like rotation or miror, so visualy it could be more than 256 unique tiles, but for affine background you can't do it. It shows clearly map file structure... where affine map file is 2 times smaller and one byte per tile. [/QUOTE]
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