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<blockquote data-quote="Deleted User" data-source="post: 7795988"><p>Good advice. One addon though is I would suggest also learning a weakly typed language of any kind on top of a strongly typed language like C/C++/Java. There's a weird disconnect when you've worked exclusively in one for a long time without being introduced to the other. People typically used to strong-typed languages have a lot of difficulty at first with languages like javascript, which is understandable since one of the things you'll get used to in strongly typed languages like C or C++ is keeping types in mind through each session. When you're working in an IDE, or a text editor and compiling, it sucks for a long term build to fail because you forgot a function you wrote returns a double and you try to cram it into a string for whatever reason (maybe not enough coffee that morning). </p><p></p><p>So it kind of becomes a subpriority in the back of your mind while you're working away. So adapting to a different model like that can take some time, but easier the earlier you do it.</p><p></p><p>The other addon: learn build systems early on. Make, cmake, gradle, and gulp are all really good to learn, though gulp in itself requires knowledge of javascript, so be aware on that one. Unrelated to builds, but for fucks sake learn gdb. Trying to debug with print statements takes orders of magnitude more time than just learning how to properly step through a program. I can't tell you how many devs I've seen at jobs that take 3 days to find a bug using print statements when it could have been solved in an hour or two if they just used the right tool from the beginning.</p><p></p><p>Sorry if that was ranty.</p></blockquote><p></p>
[QUOTE="Deleted User, post: 7795988"] Good advice. One addon though is I would suggest also learning a weakly typed language of any kind on top of a strongly typed language like C/C++/Java. There's a weird disconnect when you've worked exclusively in one for a long time without being introduced to the other. People typically used to strong-typed languages have a lot of difficulty at first with languages like javascript, which is understandable since one of the things you'll get used to in strongly typed languages like C or C++ is keeping types in mind through each session. When you're working in an IDE, or a text editor and compiling, it sucks for a long term build to fail because you forgot a function you wrote returns a double and you try to cram it into a string for whatever reason (maybe not enough coffee that morning). So it kind of becomes a subpriority in the back of your mind while you're working away. So adapting to a different model like that can take some time, but easier the earlier you do it. The other addon: learn build systems early on. Make, cmake, gradle, and gulp are all really good to learn, though gulp in itself requires knowledge of javascript, so be aware on that one. Unrelated to builds, but for fucks sake learn gdb. Trying to debug with print statements takes orders of magnitude more time than just learning how to properly step through a program. I can't tell you how many devs I've seen at jobs that take 3 days to find a bug using print statements when it could have been solved in an hour or two if they just used the right tool from the beginning. Sorry if that was ranty. [/QUOTE]
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