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<blockquote data-quote="Etrius_LeoVinci" data-source="post: 8523803" data-attributes="member: 480202"><p>Hex offset at 00000181 = Taunt. its hex's value represents its frequency. so setting the byte to "10" a decimal of 16 as you all know, the Amiibo will taunt very little. maybe about 15% on every kill and launch. where as any decimal that is above 100 value is going to taunt almost every death and launch, probably 80%. 160 and above is for sure a taunt every death and launch, maybe even after just a simple hit. and 200-255 just about taunts every hit and will even take a punish just to execute the taunt...</p><p></p><p>so its comforting to know its valued based, as everything else will follow a value system as well, say 'how often they jump', 'how often they grab', 'how close they are to you', etc. only until each byte's function is understood will anyone be able to understand how the personality type is determined.</p><p></p><p>ill be back again soon with another discovery! test out the offset yourself!</p></blockquote><p></p>
[QUOTE="Etrius_LeoVinci, post: 8523803, member: 480202"] Hex offset at 00000181 = Taunt. its hex's value represents its frequency. so setting the byte to "10" a decimal of 16 as you all know, the Amiibo will taunt very little. maybe about 15% on every kill and launch. where as any decimal that is above 100 value is going to taunt almost every death and launch, probably 80%. 160 and above is for sure a taunt every death and launch, maybe even after just a simple hit. and 200-255 just about taunts every hit and will even take a punish just to execute the taunt... so its comforting to know its valued based, as everything else will follow a value system as well, say 'how often they jump', 'how often they grab', 'how close they are to you', etc. only until each byte's function is understood will anyone be able to understand how the personality type is determined. ill be back again soon with another discovery! test out the offset yourself! [/QUOTE]
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