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<blockquote data-quote="bubble2k16" data-source="post: 6644468" data-attributes="member: 396473"><p>v0.4 is out:</p><p></p><p>- Experimental cheat feature. Requires you to have the .CHT file</p><p> (May corrupt your save game, use at your own risk)</p><p></p><p>- Added settings to enable turbo buttons (per game)</p><p></p><p>- Added settings to allow user to amplify volume (per game)</p><p> You can amplify between 1.0 - 3.0x with 0.25x steps in between.</p><p> (beware of sound clipping that results in terrible sounds)</p><p></p><p>- Palette hack for Secret of Mana to ensure that the dialog borders are blue</p><p> (the bottom status window still behaves oddly due to palette changes)</p><p></p><p>- Transparency fixes:</p><p> o Legend of Zelda's prologue's dark room</p><p> o Reported dark tints on several games like Doremi Fantasy, Bomberman, Secret of Mana, Chrono Trigger</p><p> o Gradient shading on dialog boxes for Chrono Trigger and Final Fantasy III (battles) appear correct.</p><p></p><p>- Fixed window clip problems.</p><p></p><p>- Fixed mode 7 glitches causing mode 7 bugs in Secret of Mana, NHL 94, Magical Quest 3</p><p></p><p>- Fixed a number of sprite clipping problems</p><p> o Megaman 7's Dr Wily's spaceship in the intro now pans in from the left correctly</p><p> o Tales of Phantasia's trainee's sprites (after the intro) now clips correct</p><p></p><p>- Fixed color inconsistency causing some white sprites to be visible on a white background</p><p> (eg. in NHL's EA Sports intro screen)</p><p></p><p>- Added speed hack for games that use the WAI instruction</p><p> (esp Donkey Kong Country 1, 2, 3 should see a good speed increase)</p><p></p><p>- Added hack to avoid hiding sprites even if they exceed the maximum number the real hardware can display.</p><p> Apparently, this fixes the missing cursor in Final Fantasy III.</p><p></p><p></p><p>- And other bugs.</p><p></p><p></p><p>EDIT: Forgot to mention, a small number of games actually run slower. Like Axelay... the fixed transparency effects now look correct in the game, but have too much for this port to take. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite29" alt=":(" title="frown :(" loading="lazy" data-shortname=":(" /></p><p></p><p>EDIT 2: I also added hacks to wait for about 10 seconds (up to a max of 60 seconds) before saving SRAM into SD for Final Fantasy Mystic Quest. This reduces the stutters.</p></blockquote><p></p>
[QUOTE="bubble2k16, post: 6644468, member: 396473"] v0.4 is out: - Experimental cheat feature. Requires you to have the .CHT file (May corrupt your save game, use at your own risk) - Added settings to enable turbo buttons (per game) - Added settings to allow user to amplify volume (per game) You can amplify between 1.0 - 3.0x with 0.25x steps in between. (beware of sound clipping that results in terrible sounds) - Palette hack for Secret of Mana to ensure that the dialog borders are blue (the bottom status window still behaves oddly due to palette changes) - Transparency fixes: o Legend of Zelda's prologue's dark room o Reported dark tints on several games like Doremi Fantasy, Bomberman, Secret of Mana, Chrono Trigger o Gradient shading on dialog boxes for Chrono Trigger and Final Fantasy III (battles) appear correct. - Fixed window clip problems. - Fixed mode 7 glitches causing mode 7 bugs in Secret of Mana, NHL 94, Magical Quest 3 - Fixed a number of sprite clipping problems o Megaman 7's Dr Wily's spaceship in the intro now pans in from the left correctly o Tales of Phantasia's trainee's sprites (after the intro) now clips correct - Fixed color inconsistency causing some white sprites to be visible on a white background (eg. in NHL's EA Sports intro screen) - Added speed hack for games that use the WAI instruction (esp Donkey Kong Country 1, 2, 3 should see a good speed increase) - Added hack to avoid hiding sprites even if they exceed the maximum number the real hardware can display. Apparently, this fixes the missing cursor in Final Fantasy III. - And other bugs. EDIT: Forgot to mention, a small number of games actually run slower. Like Axelay... the fixed transparency effects now look correct in the game, but have too much for this port to take. :( EDIT 2: I also added hacks to wait for about 10 seconds (up to a max of 60 seconds) before saving SRAM into SD for Final Fantasy Mystic Quest. This reduces the stutters. [/QUOTE]
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