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Should AAA-games be made on a smaller budget?
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<blockquote data-quote="FAST6191" data-source="post: 4713237" data-attributes="member: 32303"><p>+1 to the "one day I will find the cretins response for the term AAA game and issue a headbutt" sentiment.</p><p></p><p></p><p></p><p>Though most days marketing people, advertising people and myself do not see eye to eye or even find ourselves not having conversations at knifepoint as the case may be it is not necessarily a frivolous cost and indeed may even be necessary/more than pay for itself. There is a very juicy market of those not necessarily with their fingers on the pulse of games and advertising is an easier way of getting in there.</p><p></p><p>All that said if you are not making money back for your expenses and making your money back is your goal (you are not making a bit of library padding or aiming to win awards so your next project gets the benefit of the doubt, as a showcase for your engine or something) then yeah, if indeed it is just first week and long tail sales are not something you care so much for then that changes little as far as I am concerned (if you are not making money and acceptable rate then it is the same problem as not making your money back). I do have to note that sales (main game, DLC and whatever else) and subscriptions are far from the only revenue source though -- <a href="http://www.youtube.com/watch?v=_wg6mVHaYpA" target="_blank">advertising</a> in <a href="http://theparanoidgamer.com/wp-content/uploads/2012/02/Zool-2.png" target="_blank">your</a> <a href="http://uk.ign.com/articles/2003/10/30/puma-pounces-on-true-crime-streets-of-la" target="_blank">game</a>, <a href="http://www.thinkgeek.com/product/a9e0/" target="_blank">merch</a>, <a href="http://www.imdb.com/list/XkUMZ67G2u8/" target="_blank">licensing for films</a>/<a href="https://en.wikipedia.org/wiki/List_of_television_programs_based_on_video_games" target="_blank">tv shows and cartoons</a>, <a href="http://1.bp.blogspot.com/-xLasv9Jr_v0/URa5zK-j01I/AAAAAAAACB4/JIb8mhIKjAo/s320/tomy_sonic_water_game_by_ultimatefrieza-d3gems1.jpg" target="_blank">more merch</a>, <a href="http://archiesonic.wikia.com/wiki/Archie_Sonic_the_Hedgehog" target="_blank">licensing for comics</a>, <a href="http://www.complex.com/video-games/2013/01/the-50-coolest-video-game-action-figures-and-statues/#galleryS" target="_blank">even more merch</a>, <a href="http://arcadesushi.com/best-video-game-crossovers/" target="_blank">licensing for other games</a> and it gets very odd but licensing out your game engine/assets is not necessarily limited to the ones that built the base engine (though it is far easier if you do).</p></blockquote><p></p>
[QUOTE="FAST6191, post: 4713237, member: 32303"] +1 to the "one day I will find the cretins response for the term AAA game and issue a headbutt" sentiment. Though most days marketing people, advertising people and myself do not see eye to eye or even find ourselves not having conversations at knifepoint as the case may be it is not necessarily a frivolous cost and indeed may even be necessary/more than pay for itself. There is a very juicy market of those not necessarily with their fingers on the pulse of games and advertising is an easier way of getting in there. All that said if you are not making money back for your expenses and making your money back is your goal (you are not making a bit of library padding or aiming to win awards so your next project gets the benefit of the doubt, as a showcase for your engine or something) then yeah, if indeed it is just first week and long tail sales are not something you care so much for then that changes little as far as I am concerned (if you are not making money and acceptable rate then it is the same problem as not making your money back). I do have to note that sales (main game, DLC and whatever else) and subscriptions are far from the only revenue source though -- [url=http://www.youtube.com/watch?v=_wg6mVHaYpA]advertising[/url] in [url=http://theparanoidgamer.com/wp-content/uploads/2012/02/Zool-2.png]your[/url] [url=http://uk.ign.com/articles/2003/10/30/puma-pounces-on-true-crime-streets-of-la]game[/url], [url=http://www.thinkgeek.com/product/a9e0/]merch[/url], [url=http://www.imdb.com/list/XkUMZ67G2u8/]licensing for films[/url]/[url=https://en.wikipedia.org/wiki/List_of_television_programs_based_on_video_games]tv shows and cartoons[/url], [url=http://1.bp.blogspot.com/-xLasv9Jr_v0/URa5zK-j01I/AAAAAAAACB4/JIb8mhIKjAo/s320/tomy_sonic_water_game_by_ultimatefrieza-d3gems1.jpg]more merch[/url], [url=http://archiesonic.wikia.com/wiki/Archie_Sonic_the_Hedgehog]licensing for comics[/url], [url=http://www.complex.com/video-games/2013/01/the-50-coolest-video-game-action-figures-and-statues/#galleryS]even more merch[/url], [url=http://arcadesushi.com/best-video-game-crossovers/]licensing for other games[/url] and it gets very odd but licensing out your game engine/assets is not necessarily limited to the ones that built the base engine (though it is far easier if you do). [/QUOTE]
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