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Nintendo DS
Shining Force Feather Translation Patch
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<blockquote data-quote="flame1234" data-source="post: 6573095" data-attributes="member: 179200"><p>Conversation with [USER=32303]@FAST6191[/USER] on GBAtemp IRC; some ideas on where to start looking re: the font that must be changed.</p><p>We should look into the file that stores font data and also no$gba debug (emulator) or other disassembler programs.</p><p>[spoiler]<flame1234>: <a href="http://gbatemp.net/threads/shining-force-feather-translation-patch.430236/#post-6453120" target="_blank">http://gbatemp.net/threads/shining-force-feather-translation-patch.430236/#post-6453120</a></p><p><flame1234>: want to add halfwidth font... but no idea where to start I'm a NDS noob... so where do I start?</p><p><FAST6191>: when you say halfwidth do you mean like the Japanese input/display method?</p><p><FAST6191>: Or just a narrower or possibly variable width font?</p><p><FAST6191>: Oh wait should have read the link</p><p><jplayer>: the link is just the TL thread <img src="https://s3.amazonaws.com/mibbit/gfx/smilies/yel22.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p><FAST6191>: You appear to want to go to 8 bit encodings</p><p><FAST6191>: Is it an in game memory issue?</p><p><FAST6191>: Because DS pointers should be able to handle that well enough</p><p><flame1234>: So you suggest keeping the SHIFT-JIS decoding and reducing the width, is that right?</p><p><FAST6191>: No I misread what you wanted</p><p><FAST6191>: Though sorting font dimensions is a good plan for hacks as well</p><p><FAST6191>: I was wondering whether the issue was the hackers don't understand pointers or whether it was more that the text was dumped into system memory and the extra space was causing issues</p><p><flame1234>: Need more space on-screen. That's the issue.</p><p><FAST6191>: No "next page"/auto scrolling going on in this game?</p><p><FAST6191>: Fair enough if so, not all do</p><p><FAST6191>: That said bytes having nothing to do with screen real estate</p><p><flame1234>: I just need to get to a place where I can do *something*. I want to try reducing width. So what tool is used for asm hacking NDS?</p><p><flame1234>: ASCII was tried and doesn't work; I'm not sure the details.</p><p><FAST6191>: Though shiftJIS technically supports ASCII most games do not</p><p><FAST6191>: As for assembly, if you have to go there right away (I would personally suggest looking at the font first) then you want a few things</p><p><FAST6191>: An emulator of couse and no$gba debug is free these days so go that</p><p><FAST6191>: A static disassembler helps, crystaltile2 has a fairly basic one. ndsdis2 is another and if you want to get silly there are things like IDA</p><p><FAST6191>: there might even be more now android has taken off</p><p><FAST6191>: and an assembler to put it back together again</p><p><flame1234>: I need to modify font width. For that you need asm. Is there another way? OK, no$gba debug it is then. Thanks, I'll take a look.</p><p><FAST6191>: armips is probably the suggested one</p><p><FAST6191>: You do not necessarily need assembly for that</p><p><FAST6191>: the ntfr font format used by loads of DS games has sizes and encodings within it</p><p><FAST6191>: and I have seen several others with similar fairly high level traits</p><p><FAST6191>: Also there is a guide on the forums to ROM hacking that covers a lot of this</p><p><FAST6191>: <a href="http://gbatemp.net/threads/gbatemp-rom-hacking-documentation-project-new-2016-edition-out.73394/" target="_blank">http://gbatemp.net/threads/gbatemp-rom-hacking-documentation-project-new-2016-edition-out.73394/</a></p><p><flame1234>: I *think* this game does not have ntfr, let me look that up...</p><p><flame1234>: Stormyu says it does not have the ntfr font: <a href="http://gbatemp.net/threads/shining-force-feather-translation.321936/" target="_blank">http://gbatemp.net/threads/shining-force-feather-translation.321936/</a></p><p><flame1234>: OK thanks for your help</p><p><FAST6191>: do check the font anyway</p><p><FAST6191>: not many are as complex as that but they still might have dimensions and other good stuff in it</p><p><FAST6191>: Nothing quite so annoying as ploughing through assembly for many hours just to find it was all in the file format after all</p><p><flame1234>: I am a PSP guy, you sometimes find that the info you were looking for was there in files all along... but you'd never find it without that dissassembly <img src="https://s3.amazonaws.com/mibbit/gfx/smilies/yel02.png" alt="" class="fr-fic fr-dii fr-draggable " style="" />[/spoiler]</p></blockquote><p></p>
[QUOTE="flame1234, post: 6573095, member: 179200"] Conversation with [USER=32303]@FAST6191[/USER] on GBAtemp IRC; some ideas on where to start looking re: the font that must be changed. We should look into the file that stores font data and also no$gba debug (emulator) or other disassembler programs. [spoiler]<flame1234>: [URL]http://gbatemp.net/threads/shining-force-feather-translation-patch.430236/#post-6453120[/URL] <flame1234>: want to add halfwidth font... but no idea where to start I'm a NDS noob... so where do I start? <FAST6191>: when you say halfwidth do you mean like the Japanese input/display method? <FAST6191>: Or just a narrower or possibly variable width font? <FAST6191>: Oh wait should have read the link <jplayer>: the link is just the TL thread [IMG]https://s3.amazonaws.com/mibbit/gfx/smilies/yel22.png[/IMG] <FAST6191>: You appear to want to go to 8 bit encodings <FAST6191>: Is it an in game memory issue? <FAST6191>: Because DS pointers should be able to handle that well enough <flame1234>: So you suggest keeping the SHIFT-JIS decoding and reducing the width, is that right? <FAST6191>: No I misread what you wanted <FAST6191>: Though sorting font dimensions is a good plan for hacks as well <FAST6191>: I was wondering whether the issue was the hackers don't understand pointers or whether it was more that the text was dumped into system memory and the extra space was causing issues <flame1234>: Need more space on-screen. That's the issue. <FAST6191>: No "next page"/auto scrolling going on in this game? <FAST6191>: Fair enough if so, not all do <FAST6191>: That said bytes having nothing to do with screen real estate <flame1234>: I just need to get to a place where I can do *something*. I want to try reducing width. So what tool is used for asm hacking NDS? <flame1234>: ASCII was tried and doesn't work; I'm not sure the details. <FAST6191>: Though shiftJIS technically supports ASCII most games do not <FAST6191>: As for assembly, if you have to go there right away (I would personally suggest looking at the font first) then you want a few things <FAST6191>: An emulator of couse and no$gba debug is free these days so go that <FAST6191>: A static disassembler helps, crystaltile2 has a fairly basic one. ndsdis2 is another and if you want to get silly there are things like IDA <FAST6191>: there might even be more now android has taken off <FAST6191>: and an assembler to put it back together again <flame1234>: I need to modify font width. For that you need asm. Is there another way? OK, no$gba debug it is then. Thanks, I'll take a look. <FAST6191>: armips is probably the suggested one <FAST6191>: You do not necessarily need assembly for that <FAST6191>: the ntfr font format used by loads of DS games has sizes and encodings within it <FAST6191>: and I have seen several others with similar fairly high level traits <FAST6191>: Also there is a guide on the forums to ROM hacking that covers a lot of this <FAST6191>: [URL]http://gbatemp.net/threads/gbatemp-rom-hacking-documentation-project-new-2016-edition-out.73394/[/URL] <flame1234>: I *think* this game does not have ntfr, let me look that up... <flame1234>: Stormyu says it does not have the ntfr font: [URL]http://gbatemp.net/threads/shining-force-feather-translation.321936/[/URL] <flame1234>: OK thanks for your help <FAST6191>: do check the font anyway <FAST6191>: not many are as complex as that but they still might have dimensions and other good stuff in it <FAST6191>: Nothing quite so annoying as ploughing through assembly for many hours just to find it was all in the file format after all <flame1234>: I am a PSP guy, you sometimes find that the info you were looking for was there in files all along... but you'd never find it without that dissassembly [IMG]https://s3.amazonaws.com/mibbit/gfx/smilies/yel02.png[/IMG][/spoiler] [/QUOTE]
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