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[SAVEGAME HACK] + [HELP] Kirby and the rainbow course
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<blockquote data-quote="NWPlayer123" data-source="post: 6195756" data-attributes="member: 297271"><p>Well, I found the class that handles it all, storage::SaveDataAccessor</p><p>[spoiler]</p><p>[ATTACH=full]43401[/ATTACH]</p><p>[/spoiler]</p><p>EDIT: Okay, so. It passes in everything except the first 0x10 bytes since that's apparently some header, the rest is 0x1194 bytes, so it does a CRC32 on bytes 0x10 to 0x11A4. Something like this</p><p>[code]</p><p>static hel::util::Hash::CRC32(const void* data, int size) {</p><p> int ret = -1;</p><p> if (size == 0) return ret;</p><p></p><p> for (int i = 0; i < size; i++) {</p><p> //Do hash</p><p> }</p><p> return ret;</p><p>}</p><p>[/code]</p><p></p><p>[spoiler]</p><p>[ATTACH=full]43404[/ATTACH]</p><p>[ATTACH=full]43406[/ATTACH]</p><p>[/spoiler]</p><p>Or you can, just, somehow edit that function so it doesn't call it, on this version just write 0x38600001 (li r3, 1) to 0x0E05E6B8 to replace that srwi r3, r0, 5 in isValidCrc so it's always valid</p></blockquote><p></p>
[QUOTE="NWPlayer123, post: 6195756, member: 297271"] Well, I found the class that handles it all, storage::SaveDataAccessor [spoiler] [ATTACH=full]43401[/ATTACH] [/spoiler] EDIT: Okay, so. It passes in everything except the first 0x10 bytes since that's apparently some header, the rest is 0x1194 bytes, so it does a CRC32 on bytes 0x10 to 0x11A4. Something like this [code] static hel::util::Hash::CRC32(const void* data, int size) { int ret = -1; if (size == 0) return ret; for (int i = 0; i < size; i++) { //Do hash } return ret; } [/code] [spoiler] [ATTACH=full]43404[/ATTACH] [ATTACH=full]43406[/ATTACH] [/spoiler] Or you can, just, somehow edit that function so it doesn't call it, on this version just write 0x38600001 (li r3, 1) to 0x0E05E6B8 to replace that srwi r3, r0, 5 in isValidCrc so it's always valid [/QUOTE]
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