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Nintendo Wii
Rugby League 3 issue with USB Loader GX
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<blockquote data-quote="WiiPower" data-source="post: 2706420" data-attributes="member: 139019"><p>Hmm i would have said that GX has a "wrong" 002 fix, but i checked, NeoGamma and GX both use:</p><p>*(u32 *)0x80003188 = *(u32 *)0x80003140;</p><p></p><p>Where the problem would have been explained if GX would write 0xffff as the version of the used IOS into memory</p><p></p><p></p><p>Ok, let's try to gather some facts:</p><p>If the IOS the game requests is modified in some way then the game goes into demo mode</p><p>That's all i know</p><p></p><p>I don't think that the version of the actually used IOS matters, there's no way for the game to get to know which that is. And if the game could detect it, we could get another 002 error.</p></blockquote><p></p>
[QUOTE="WiiPower, post: 2706420, member: 139019"] Hmm i would have said that GX has a "wrong" 002 fix, but i checked, NeoGamma and GX both use: *(u32 *)0x80003188 = *(u32 *)0x80003140; Where the problem would have been explained if GX would write 0xffff as the version of the used IOS into memory Ok, let's try to gather some facts: If the IOS the game requests is modified in some way then the game goes into demo mode That's all i know I don't think that the version of the actually used IOS matters, there's no way for the game to get to know which that is. And if the game could detect it, we could get another 002 error. [/QUOTE]
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