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<blockquote data-quote="Gunfreak11" data-source="post: 2610138" data-attributes="member: 144108"><p>Yea! <img src="http://gbatemp.net/vanilla/emoticons/biggrin.gif" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>One thing I noticed on my 15.6" 1366x768 laptop monitor... When I move the mouse side to side, I notice it being a lot more sensitive compared to up and down. I was thinking it could be possible to make an option to divide the X and Y values in the movement into separate values and be able to adjust the sensitivity on each axis accordingly.</p><p></p><p>Drawing a circle on the touchpad produces a mouse movement that would look like this</p><p></p><p></p><p>-_____</p><p>/-------\</p><p>\_____/</p><p></p><p>Another complaint is precision using higher sensitivities. I noticed it moves the set amount of pixels as the sensitivity for, what I'm led to believe, is a set of small, interactive squares on the DS. Perhaps you could make these squares half as wide and tall, and reduce the sensitivity by a fourth to adjust? It'd essentially make it the same, but more precise. </p><p></p><p>Thinking about it... Perhaps the "squares" are actually rectangles, longer from top to bottom than side to side? Im sure that would account for the difficulties moving on each axis..</p></blockquote><p></p>
[QUOTE="Gunfreak11, post: 2610138, member: 144108"] Yea! [img]http://gbatemp.net/vanilla/emoticons/biggrin.gif[/img] One thing I noticed on my 15.6" 1366x768 laptop monitor... When I move the mouse side to side, I notice it being a lot more sensitive compared to up and down. I was thinking it could be possible to make an option to divide the X and Y values in the movement into separate values and be able to adjust the sensitivity on each axis accordingly. Drawing a circle on the touchpad produces a mouse movement that would look like this -_____ /-------\ \_____/ Another complaint is precision using higher sensitivities. I noticed it moves the set amount of pixels as the sensitivity for, what I'm led to believe, is a set of small, interactive squares on the DS. Perhaps you could make these squares half as wide and tall, and reduce the sensitivity by a fourth to adjust? It'd essentially make it the same, but more precise. Thinking about it... Perhaps the "squares" are actually rectangles, longer from top to bottom than side to side? Im sure that would account for the difficulties moving on each axis.. [/QUOTE]
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