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[Release] Quake2CTR - Quake 2 port
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<blockquote data-quote="EvilJagaGenius" data-source="post: 9491551" data-attributes="member: 528751"><p>Think I've got something down.</p><p></p><p>I found an archive of old devkitPro releases, I used the latest versions of stuff before March 2020. Specifically:</p><p>[CODE]devkitARM-r53-1</p><p>devkitarm-crtls-1.0.3-1</p><p>devkitarm-rules-1.0.0-1</p><p>libctru-1.6.0-1</p><p>libtonc-1.4.3-3[/CODE]</p><p>I backed up my devkitARM, libctru and libtonc folders and replaced them with these. Using these I can compile working .3dsx and .smdh files, I loaded them up on my 3DS and they appear to be working fine. However after building them the compile crashes again. Something about bannertool.exe, here's some output from 'make xatrix'.</p><p>[CODE]linking Quake2XATRIX.elf</p><p>built ... Quake2XATRIX.smdh</p><p>built ... Quake2XATRIX.3dsx</p><p>/bin/sh: line 1: bannertool.exe: command not found</p><p>make[2]: *** [/c/devkitPro/projects/MrHuu-Quake2CTR-master/Makefile:286: banner.bnr] Error 127</p><p>make[1]: *** [/c/devkitPro/projects/MrHuu-Quake2CTR-master/Makefile:210: XATRIX] Error 2</p><p>make: *** [Makefile:204: xatrix] Error 2</p><p>[/CODE]</p><p></p><p>[USER=372186]@MrHuu[/USER] Do you know how to fix this? Also, since I can build working .3dsx and .smdh files, would you mind if I posted them up to save others some frustration?</p><p></p><p>EDIT: Tried 'make rogue', got</p><p>[CODE]C:/devkitPro/projects/MrHuu-Quake2CTR-master/game_rogue/g_local.h:25:10: fatal error: nan.h: No such file or directory</p><p> 25 | #include <nan.h></p><p> | ^~~~~~~</p><p>compilation terminated.</p><p>[/CODE]</p><p>Trying to find a fix.</p><p></p><p>EDIT 2: After some tweaks to source, Rogue compiles. I'm sad the Disruptor isn't available though... After copying bannertool.exe and makerom.exe to devkitARM/bin, vanilla, CTF, CTC, and DDay have no errors and compile .cia builds. Rogue and Xatrix still throw fits about banners.</p></blockquote><p></p>
[QUOTE="EvilJagaGenius, post: 9491551, member: 528751"] Think I've got something down. I found an archive of old devkitPro releases, I used the latest versions of stuff before March 2020. Specifically: [CODE]devkitARM-r53-1 devkitarm-crtls-1.0.3-1 devkitarm-rules-1.0.0-1 libctru-1.6.0-1 libtonc-1.4.3-3[/CODE] I backed up my devkitARM, libctru and libtonc folders and replaced them with these. Using these I can compile working .3dsx and .smdh files, I loaded them up on my 3DS and they appear to be working fine. However after building them the compile crashes again. Something about bannertool.exe, here's some output from 'make xatrix'. [CODE]linking Quake2XATRIX.elf built ... Quake2XATRIX.smdh built ... Quake2XATRIX.3dsx /bin/sh: line 1: bannertool.exe: command not found make[2]: *** [/c/devkitPro/projects/MrHuu-Quake2CTR-master/Makefile:286: banner.bnr] Error 127 make[1]: *** [/c/devkitPro/projects/MrHuu-Quake2CTR-master/Makefile:210: XATRIX] Error 2 make: *** [Makefile:204: xatrix] Error 2 [/CODE] [USER=372186]@MrHuu[/USER] Do you know how to fix this? Also, since I can build working .3dsx and .smdh files, would you mind if I posted them up to save others some frustration? EDIT: Tried 'make rogue', got [CODE]C:/devkitPro/projects/MrHuu-Quake2CTR-master/game_rogue/g_local.h:25:10: fatal error: nan.h: No such file or directory 25 | #include <nan.h> | ^~~~~~~ compilation terminated. [/CODE] Trying to find a fix. EDIT 2: After some tweaks to source, Rogue compiles. I'm sad the Disruptor isn't available though... After copying bannertool.exe and makerom.exe to devkitARM/bin, vanilla, CTF, CTC, and DDay have no errors and compile .cia builds. Rogue and Xatrix still throw fits about banners. [/QUOTE]
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