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Nintendo 3DS
[Release] {beta} sf2dlib - Simple and Fast 2D library (using the GPU)
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<blockquote data-quote="Urbanshadow" data-source="post: 6569603" data-attributes="member: 373710"><p>From experience: 3ds's don't like textures in another sizes rather than powers of 2. It may be critical to remember this since citra displays them perfectly, but in the real system it can show bugged and even crash the system. <strong>This is not library dependant</strong>.</p><p></p><p>Squared, power of 2 textures work perfectly on both.</p><p>Rectangular, power of 2 textures work on citra, but <em>may</em> not in 3ds (haven't tested).</p><p>Arbitrary sized textures work in citra but <strong>not</strong> on 3ds.</p><p></p><p>I place my bet on the tiled texture transform for the really strange pica texture buffer.</p><p>From what I RE'd on said transform (it's managed by svc right now!) it may be impossible to perform on anything that is not a power of 2.</p><p></p><p>Edit: Please be aware 16 and 64 are both powers of 2. As is 32 and 8. I'm sure a 32x32 texture will work and is in fact between 16x16 and 64x64.</p></blockquote><p></p>
[QUOTE="Urbanshadow, post: 6569603, member: 373710"] From experience: 3ds's don't like textures in another sizes rather than powers of 2. It may be critical to remember this since citra displays them perfectly, but in the real system it can show bugged and even crash the system. [B]This is not library dependant[/B]. Squared, power of 2 textures work perfectly on both. Rectangular, power of 2 textures work on citra, but [I]may[/I] not in 3ds (haven't tested). Arbitrary sized textures work in citra but [B]not[/B] on 3ds. I place my bet on the tiled texture transform for the really strange pica texture buffer. From what I RE'd on said transform (it's managed by svc right now!) it may be impossible to perform on anything that is not a power of 2. Edit: Please be aware 16 and 64 are both powers of 2. As is 32 and 8. I'm sure a 32x32 texture will work and is in fact between 16x16 and 64x64. [/QUOTE]
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