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Nintendo 3DS
[Release] Basic Monster Hunter Stories Save Editor
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<blockquote data-quote="secXsQuared" data-source="post: 6743627" data-attributes="member: 377492"><p><strong><span style="font-size: 22px">About Talismans</span></strong></p><p><strong><span style="font-size: 22px"></span></strong></p><p><span style="font-size: 22px">Credit goes to the [Chinese thread]</span></p><p><span style="font-size: 22px"></span></p><p><span style="font-size: 22px"></span></p><p><span style="font-size: 15px">Offset is 0x7210 w.r.t the beginning of the file</span></p><p><span style="font-size: 15px">Each talisman occupies 0x30</span></p><p><span style="font-size: 15px"></span></p><p><span style="font-size: 15px">from 0x7210:</span></p><p><span style="font-size: 15px">05 00 XX 00 01 00<strong> is a fixed pattern(?Not sure)</strong> where XX is the ID of the talisman.</span></p><p><span style="font-size: 15px">In the image: 05 00 38 00 01 00 is "Fire Resist Low Talisman"</span></p><p><span style="font-size: 15px">Note: the ID != the skill. ID is what's displayed in the game as the "name".</span></p><p><span style="font-size: 15px"></span></p><p><span style="font-size: 15px">from 0x7230:</span></p><p><span style="font-size: 15px">00 00 00 00 AA 00 00 00 XX 04 YY 04</span></p><p><span style="font-size: 15px">AA is the rarity where 00 = R1, 01 = R2, 02 = R3...</span></p><p><span style="font-size: 15px">XX = 1st skill, YY = 2nd skill</span></p><p><span style="font-size: 15px">In the image: AB 04 CC 04, skill1 = fire resistant large, skill2 = element attack up large</span></p><p><span style="font-size: 15px">It's a huge project to test out all the talisman skills. Stay patient.</span></p><p></p><p>Important note:</p><p>It seems that the order of talismans in the save file is determined by the order in which you obtained them not the displayed order in the box.</p><p></p><p></p><p>[ATTACH=full]66114[/ATTACH]</p><p></p><p>[MERGED]auto[/MERGED]</p><p></p><p></p><p>Go to the egg managing cat and combine the hacked egg fragments. The combined egg should hatch dinovaldo.</p></blockquote><p></p>
[QUOTE="secXsQuared, post: 6743627, member: 377492"] [B][SIZE=6]About Talismans [/SIZE][/B] [SIZE=6]Credit goes to the [Chinese thread] [/SIZE] [SIZE=4]Offset is 0x7210 w.r.t the beginning of the file Each talisman occupies 0x30 from 0x7210: 05 00 XX 00 01 00[B] is a fixed pattern(?Not sure)[/B] where XX is the ID of the talisman. In the image: 05 00 38 00 01 00 is "Fire Resist Low Talisman" Note: the ID != the skill. ID is what's displayed in the game as the "name". from 0x7230: 00 00 00 00 AA 00 00 00 XX 04 YY 04 AA is the rarity where 00 = R1, 01 = R2, 02 = R3... XX = 1st skill, YY = 2nd skill In the image: AB 04 CC 04, skill1 = fire resistant large, skill2 = element attack up large It's a huge project to test out all the talisman skills. Stay patient.[/SIZE] Important note: It seems that the order of talismans in the save file is determined by the order in which you obtained them not the displayed order in the box. [ATTACH=full]66114[/ATTACH] [MERGED]auto[/MERGED] Go to the egg managing cat and combine the hacked egg fragments. The combined egg should hatch dinovaldo. [/QUOTE]
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Psionic Roshambo
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I like that games can be fixed after the fact, hate that it's being abused via beta tests... And DLC... I was a 7800 owner back in the day and loved Impossible Mission, turns out I couldn't beat it because it was actually impossible lol
Today at 12:14 AM
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Psionic Roshambo
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I never knew about it at the time but a fixed version was available but you had to mail in your broken copy lol
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Psionic Roshambo
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So that version is semi rare
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Xdqwerty
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@Psionic Roshambo
, I have a rom of the ds version of impossible mission
+1
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Psionic Roshambo
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https://www.youtube.com/watch?v=S4GojQTu7iI
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Xdqwerty
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And sorry but i actually didnt like the game that much
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i love sigma meals,
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@btjunior
, u sure you arent a preteen?
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@xdquerty im 16
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@btjunior
, you act like if you were about 10
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Age on profile 23
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i am 16 but set my birthday to 9/11 lmao
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Yawn
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Brush your teeth
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