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<blockquote data-quote="lightenup" data-source="post: 4738503" data-attributes="member: 331528"><p>Yes, they probably even only use an arbitrary data string found somewhere in the original 3ds sw to mainly keep others out from reusing their ROP chain based exploit. 'Loader.dat' presumably contains lots of RAM patches to</p><p>-) make their red cart work</p><p>-) tie the red cart to the process</p><p>-) keep the system still tightly closed by preventing custom code execution</p><p>That RAM patches ROP chain would have revealed a certain structure, so they encrypted it.</p><p></p><p>I don't think that they did any of this to prevent Nintendo finding out about their method. Nintendo will close the security bug related to the user settings overflow and be done with it. imo the flaw is still open up until 6.2.: The ROP chain is only very 3ds software specific and it's for sure quite some work to get it right for any other vulnerable software version too.</p></blockquote><p></p>
[QUOTE="lightenup, post: 4738503, member: 331528"] Yes, they probably even only use an arbitrary data string found somewhere in the original 3ds sw to mainly keep others out from reusing their ROP chain based exploit. 'Loader.dat' presumably contains lots of RAM patches to -) make their red cart work -) tie the red cart to the process -) keep the system still tightly closed by preventing custom code execution That RAM patches ROP chain would have revealed a certain structure, so they encrypted it. I don't think that they did any of this to prevent Nintendo finding out about their method. Nintendo will close the security bug related to the user settings overflow and be done with it. imo the flaw is still open up until 6.2.: The ROP chain is only very 3ds software specific and it's for sure quite some work to get it right for any other vulnerable software version too. [/QUOTE]
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