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Sony PSP
Problem triying to translate Steins;Gate to Spanish
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<blockquote data-quote="HaselLoyance" data-source="post: 8310687" data-attributes="member: 465829"><p>I'm not sure that the game files inside the ISO/AFS are mapped to specific addresses, they just seem to behave like a normal filesystem. I should elaborate though, I didn't use Puyo because it didn't seem practical. Using AFSExplorer/UMDGen worked perfectly well, since <em>the game runs smoothly during and after the prologue</em>. I should've mentioned it beforehand, my bad. In a way, this is repacking game files. The only way to know if it'll work 100% is to take it to the extreme - make translations of other BIN files.</p><p></p><p>[MERGED]auto[/MERGED]</p><p></p><p>But in order to make translations we need Atlas script files right? And to get the properly formatted Atlas scripts we need Cartographer scripts. And it is a mess really. Good thing I have it figured out.</p><p></p><p>Check it out: github(.)com/HaselLoyance/steins-gate-psp-patch</p><p><em>(ugh annoying thing that doesn't allow me to post links)</em></p><p></p><p>Yes, this is where you'll find all Atlas scripts for every BIN file. They work and compile perfectly back into original BIN files too. Took me some time to make my own parser instead of Cartographer, because I have no clue how to use it. Oh well, <em>topographer</em> to the rescue.</p><p>Please read README and code comments to understand what and how.</p><p></p><p>Now we just need a way to map translated strings to original strings and we'll have the translated game.</p><p></p><p>Have some screenshots, I guess, they don't explain a lot though (again, no links allowed, ugh)</p><ul> <li data-xf-list-type="ul">i.imgur(.)com/lRfND9o.png</li> <li data-xf-list-type="ul">i.imgur(.)com/L5qXAJJ.png </li> <li data-xf-list-type="ul">i.imgur(.)com/CFBQjxc.png</li> </ul></blockquote><p></p>
[QUOTE="HaselLoyance, post: 8310687, member: 465829"] I'm not sure that the game files inside the ISO/AFS are mapped to specific addresses, they just seem to behave like a normal filesystem. I should elaborate though, I didn't use Puyo because it didn't seem practical. Using AFSExplorer/UMDGen worked perfectly well, since [I]the game runs smoothly during and after the prologue[/I]. I should've mentioned it beforehand, my bad. In a way, this is repacking game files. The only way to know if it'll work 100% is to take it to the extreme - make translations of other BIN files. [MERGED]auto[/MERGED] But in order to make translations we need Atlas script files right? And to get the properly formatted Atlas scripts we need Cartographer scripts. And it is a mess really. Good thing I have it figured out. Check it out: github(.)com/HaselLoyance/steins-gate-psp-patch [I](ugh annoying thing that doesn't allow me to post links)[/I] Yes, this is where you'll find all Atlas scripts for every BIN file. They work and compile perfectly back into original BIN files too. Took me some time to make my own parser instead of Cartographer, because I have no clue how to use it. Oh well, [I]topographer[/I] to the rescue. Please read README and code comments to understand what and how. Now we just need a way to map translated strings to original strings and we'll have the translated game. Have some screenshots, I guess, they don't explain a lot though (again, no links allowed, ugh) [LIST] [*]i.imgur(.)com/lRfND9o.png [*]i.imgur(.)com/L5qXAJJ.png [*]i.imgur(.)com/CFBQjxc.png [/LIST] [/QUOTE]
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