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Nintendo DS
Possibility of "game changes when I X" with DS emulators?
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<blockquote data-quote="FAST6191" data-source="post: 9271349" data-attributes="member: 32303"><p>Desmume has a Lua scripting option which can reach out and touch or read the "internal" memory on the DS. Should then be easy enough to trip a switch when you hit a score count, lives count, exp count... (basically anything that you could alter as a simple cheat, could even make something a cheat is not good at like counting if you have a tell -- this thing is only run when you die if then a game does not have a death counter or a lives* counter you can use instead) and get it to do something else, something else then could be loading another ROM or maybe switching to another emulator (possibly with attendant savestate).</p><p></p><p>*start with 10 lives and have no means of gaining another and then if you hit 5 lives you have died 5 times. </p><p></p><p>If you wanted to get absolutely ridiculous I can see a path to this in hardware, though it would be some rather custom work. That being you could combine ROMs and make a quasi flash cart reset to load another game also stuffed in the ROM, and also do a change on conditions being met, possibly intro skip/quasi savestate too.</p></blockquote><p></p>
[QUOTE="FAST6191, post: 9271349, member: 32303"] Desmume has a Lua scripting option which can reach out and touch or read the "internal" memory on the DS. Should then be easy enough to trip a switch when you hit a score count, lives count, exp count... (basically anything that you could alter as a simple cheat, could even make something a cheat is not good at like counting if you have a tell -- this thing is only run when you die if then a game does not have a death counter or a lives* counter you can use instead) and get it to do something else, something else then could be loading another ROM or maybe switching to another emulator (possibly with attendant savestate). *start with 10 lives and have no means of gaining another and then if you hit 5 lives you have died 5 times. If you wanted to get absolutely ridiculous I can see a path to this in hardware, though it would be some rather custom work. That being you could combine ROMs and make a quasi flash cart reset to load another game also stuffed in the ROM, and also do a change on conditions being met, possibly intro skip/quasi savestate too. [/QUOTE]
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Possibility of "game changes when I X" with DS emulators?
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