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<blockquote data-quote="The_Time_Is_Nigh" data-source="post: 9665435" data-attributes="member: 359385"><p>Granularity and less cross referencing. I built this for myself but wanted to share. It's nice to be able to go into an area, grab the zone, check Renegade Platinum, then build out the encounter table. This was also a side project while I was researching the data structure for my Luminescent Diamond project. I do appreciate the table though <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite48" alt=":)" title="smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>EDIT: Had to get back in front of my laptop to explain properly. I do all my hacking work on a Surface Pro 7. Power isn't exactly all there, multitasking is hard on such a small screen, cross referencing so many things (Renegade Platinum encounter table, BD encounter table, checking on GBATemp, checking out datamines, etc.) - it's just a lot. Having the game up on my screen and going route by route, moving through the game not by zone, but by area in the game to get it done in a more organic way helps. My ADHD needed this structure, as weird as it sounds. If I had found that first, I probably wouldn't have done this, but I can't actually say for sure that this would have meant I would be farther in my project by now.</p></blockquote><p></p>
[QUOTE="The_Time_Is_Nigh, post: 9665435, member: 359385"] Granularity and less cross referencing. I built this for myself but wanted to share. It's nice to be able to go into an area, grab the zone, check Renegade Platinum, then build out the encounter table. This was also a side project while I was researching the data structure for my Luminescent Diamond project. I do appreciate the table though :) EDIT: Had to get back in front of my laptop to explain properly. I do all my hacking work on a Surface Pro 7. Power isn't exactly all there, multitasking is hard on such a small screen, cross referencing so many things (Renegade Platinum encounter table, BD encounter table, checking on GBATemp, checking out datamines, etc.) - it's just a lot. Having the game up on my screen and going route by route, moving through the game not by zone, but by area in the game to get it done in a more organic way helps. My ADHD needed this structure, as weird as it sounds. If I had found that first, I probably wouldn't have done this, but I can't actually say for sure that this would have meant I would be farther in my project by now. [/QUOTE]
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